Hargrum

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Hargrum of the Clan of Deepbourn, Dwarven Cleric Lvl 4 (Exp 6,001), LG (deity = Moradin)

Stats

  • STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
  • DEX 11
  • CON 15 (+1 Hp, SS: 91%, R:94%)
  • INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
  • WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
  • CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)

Combat

  • HP: 29 (d8+1)
  • AC: 3 (Splinted Mail + Shield)
  • WP(2): Hammer, Sling. (non-prof. -3 penalty)
  • Warhammer +1 / S-M:1d4+2 L:1d4+1 / AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
  • Sling (5/10/15) / S-M:1d4+1 L:1d6+1 / AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)

Saves (adjustments +4 poison, +1 will force attacks)

  • Paralyzation/Poison 9
  • Petrification/Polymorph 12
  • Rod/Staff/Wand 13
  • Breath Weapon 15
  • Spells 14

Current Spells (5/3/0):

  • L1: CLW / CLW / Purify Food & Water / Command / Remove Fear
  • L2: Speak with Animals / Augury / ?

Spell List

  • L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
  • L2: Aid, Augury, Chant, Detect Charm, Detect Life, Dust Devil, Enthrall, Find Traps, Hold Person, Holy Symbol, Know Alignment, Messenger, Resist Fire, Silence 15' Radius, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Withdraw, Wyvern Watch

Other:'

  • NWP: Healing(2), Sound Analysis
  • Turn: Zombie & Skel (T) / Ghoul (4) / Shadow (7) / Wight (10) / Ghast (13) / Wraith (16) / Mummy (20)


Money: 4gp, 5sp

Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)