Aengus Biast Dubh

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played by iskallor

Jump to char char char char char

  • Male 33year old
  • Tribe: ....... Clan: ....
  • Background: Barbarian. Profession: Fisherman

Characteristics and Attributes

STR 17 CON 16 SIZ 14 INT 13 POW 14 DEX 16 CHA 17

  • Combat Actions 3+1(Shield)
  • Damage Modifier 1d4
  • Improvement Modifier 1
  • Movement 8
  • Magic Points 14
  • Strike Rank15
  • Hero Points: 6

Skills

Common (Base + %) background & profession %

  • Athletics (Str+Dex 24) +20 48%*
  • Brawn (Str+Siz 21) 21%
  • Culture(Poljoni)(Intx2 26) +30 56%
  • Dance (Dex+Cha 22) 22%
  • Drive (Dex+Pow 24) 34%
  • Evade (Dex2 24) 43%*
  • Evaluate (Int+Cha 24) 35%
  • First Aid (Int+Dex 25) 25%
  • Influence (Chax2 20) 20%
  • Insight (Int+Pow 25) 35%
  • Lore (Prax) (Intx2 26) +30 56%
  • Perception (Int+Pow 24) +10 40%
  • Persistence (Pow x2 26) 39%
  • Resilience (Con x2 24) +20 44%
  • Ride (Dex+Pow 24) +20 54%
  • Sing (Cha+Pow 22) 22%
  • Sleight (Dex+Cha 22) 37%
  • Stealth (Dex+Int 25) +10 50%
  • Swim (Str+Con 24) 24%
  • Unarmed (Str+Dex 24) +10 34%

*Evade and Athletics include Critical range bonus from Acrobatics

Advanced Skills (Magical below)

  • Speak Praxian (Int+Cha 23) +50 73%
  • Survival (Pow+Con 24) 34%
  • Track (INT+CON 25) 25%
  • Lore (Tactics) (INTx2 26) 26%
  • Craft (fletcher) (Dex+Int 25) 25%
  • Acrobatics (Str+Dex 24) 34%
  • Mechanisms (Dex+Int 25) 35%
  • Meditation (Powx2 24) 24%
  • Gambling (INT+POW 25) 25%

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bow (DexX2 24) +10 44%
  • Dagger (DexX2 24) +10 39%
  • Lance and Shield (Str+Dex 24) +10 39%
  • Sword and Shield (Str+Dex 24) +10 39%
  • Unarmed (Str+Dex 24) +10 34%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Bow ... ... ... ... ... ... ... ... ... ...
Dagger ... ... ... ... ... ... ... ... ... ...
Lance & Shield ... ... ... ... ... ... ... ... ... ...
Sword & Shield ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 22) +30glor 52%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Orlanth Adventurous
    • Dedicated Pow: 2.
    • Pact (Orlanth Adventurous) (Cha+DedPow 12) 27%
    • Lore (Orlanth Adventurous) (Intx2 26) 31%
    • Runes: Air, Mastery, Motion
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells: Pathfinder (2)

Spirit Society

  • n/a
  • Spirit walking Pow+Con 24 39%
  • Spirit Binding Pow+Cha 22 37%

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money Buy:

Contacts, Friends, Enemies & Rivals

Family & Background