Isandre

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Back to Heartstone Codex

Isandre , 23 years old, played by Drifter

  • Class: Mage 1, XP: 0
  • Action dice: 3d4
  • Recent changes to sheet:

Stats

  • STR 10 (0) / DEX 10 (0) / CON 10 (0)
  • INT 17 (+3) / WIS 17 (+3) / CHA 16 (+3)

Combat

  • Init: +4 (+1 Mage + 3 Wis)
  • BAB: +0 / Melee +3 / Ranged +3
  • Defence: 13 (10 + 0 Mage + 3 Wis )
  • DR: 1 (Leather Armor)
  • Fort: +0 (1 0 Con) / Ref: +0 (0 0 Dex) / Will: +5 (2 +3 Wis)
  • Vitality Points: 6 / Wound Points: 10

Common Attacks/Defences/Actions:

  • Unarmed hand +3 To Hit; 1d6 Damage (+ 3 Wis); 19-20;

Social, Interests & Religion

Social:

  • Lifestyle: +1 (Panache 0 [+0 Appearance; Income 0 silver] / Prudence 1 [20% savings])
  • Legend: 1
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Native
  • Study: Homeland
  • Study: Alignment (Zagros)
  • Study: Study (Horrors of Legend)

Alignment: Spirit

  • Paths: Knowledge, Magic, Secrets, Order
  • Skills: Spell Casting, Search, Blend, Investigation
  • Ritual Weapon: Glaive
  • Avatar: Dire Heavenly Tiger
  • Opposed Alignments: Those who keep secrets to harm or oppress, Those who use knowledge to harm others.

Abilities, Feats & Proficiencies

  • Sav: +2 Wis, -2 Str.
  • Sav: Grace under Pressure +3 bonus to action die rolls.
  • Sav: If I Recall . +5 Knowledge checks.
  • Wiz: Bonus Spellcasting Feat: Spell Library.
  • Wiz: Broad Learning: 2 extra Studies.
  • Wiz: Practiced Spellcasting: If action die spent and roll fails get die back. If vs. mult opponents must fail against all.
  • Wiz: Encouragement: 1/scene, 1min with 1 other for +1 st's until end of scene.
  • Wiz: Thrifty: Prudence +2
  • MaC: Arcane Adept: Learn 4 lvl 0 spells, 1/Sc, roll up to 3 AD as spell points (can't explode).
  • Ma1: Subtle and Quick to Anger: Spellcasting skill, cast lvl 0 spells, learn spells.
  • Lvl 1: Casting Basics +2 to SC checks, Threat on 19-20
  • Ultrafast Feat: "Martial arts": Unarmed attacks 1-6 lethal, threat 19-20. Wis for Def, Init, unarmed Att, Dam.
  • Universal Campaign Feat: "Blessed": 1st step on Spirit Path.
  • Proficiencies: Hurled weapons / Unarmed (forte)
  • Pa: Spirit I: Spirit resistance 1, cast dancing lights and whisper at will.


Skills (ranks/stat/misc)

(8+Int 3 = 11/lvl) Max 4 Total (4x11)=44

  • Spellcasting* 9 (4/3Int/2)
  • Impress 4 (4/0Cha/0)
  • Investigate 7 (4/3Wis/0)
  • Medicine 7 (4/3Int/0)
  • Notice 7 (4/3Wis/0)
  • Resolve 5 (4/1Con/0)
  • Search* 7 (4/3Int/0)
  • Sense Motive 7 (4/3Wis/0)
  • Blend 6 (4/0Cha/2)

One asterisk = Origin skills

Gear

Loads (as Large w/ Backpack so Str 18): Light <= 160 lb / Hvy 161-480 lb / Over >= 481 lb

Stake 100s

  • Crude Giant Partial Leather Armor; DR1; Resistance: Fire 5; DP -1; ACP -0; Soft 1; 5D; 12 lbs; 20 SP
  • Ritual Glaive; See attacks above; 15 lbs; 0 SP


=20 SP; 27 lbs


  • Pouch (50 coins) 2 lbs; 2 SP
  • Doctor’s bag 2 lb; 20 SP
  • Torches 5 Uses 3 lb; 2 SP
  • Bandages 10 uses ½ lb; 3 SP
  • Rations 7 uses 5lb; 5 SP
  • Mage's Pouch 4 lbs; 20 SP
  • Backpack 5 lbs; 10 SP
  • Firesteel / Tinderbox 1/2 lb; 8 SP
  • Tea 3 Uses 1/2 lb; 10 SP

=80 SP; 25.5 lbs!

  • Coin: 10s

Spells by Level

  • 0th: Read Magic (at Will / no check req), Create Water, Detect Alignment, Detect Secret Doors, Glow, Feather Fall, Endure Elements, Touch of Light, Expeditious Retreat
  • 1st: Cure Wounds I, Identify, Magic Aura, Charm Person I, Magic Scribe, Shield, Detect Magic, Disguise Self
  • 2nd: Detect Emotion, Calm Emotions
  • 3rd: Tongues I
  • 4th: Detect Traps


History

Born: 21st day of the month of Sinon (Knowledge) and Egibis (Light), 9th month of 475

Info

Notes