Rosine

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Character in RoadScholar's MRQ2 A Darker Age: wiki / IC / OOC

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  • Female 18yo
  • Homeland: Vanch, city of Bostok on the Oslir River
  • Background: Civilised, Soldier
  • Magic: ?????

Characteristics and Attributes

STR 14 CON 12 SIZ 10 INT 12 POW 12 DEX 9 CHA 10

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier 0
  • Movement ?
  • Dedicated POW 0
  • Magic Points 12
  • Strike Rank (10-#AP)=?
  • Hero Points: #

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) #%
  • Brawn (Str+Siz 24) #%
  • Culture(Vanch)(Intx2 24) #%
  • Dance (Dex+Cha 19) #%
  • Drive (Dex+Pow 21) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 22) #%
  • First Aid (Int+Dex 21) #%
  • Influence (Chax2 20) #%
  • Insight (Int+Pow 24) #%
  • Lore (Prax) (Intx2 24) #%
  • Perception (Int+Pow 24) #%
  • Persistence (Pow x2 24) #%
  • Resilience (Con x2 24) #%
  • Ride (Dex+Pow 21) #%
  • Sing (Cha+Pow 22) #%
  • Sleight (Dex+Cha 19) #%
  • Stealth (Dex+Int 21) #%
  • Swim (Str+Con 26) #%
  • Unarmed (Str+Dex 23) #%

Advanced Skills (Magical below)

  • Speak ???? (Int+Cha 22) #%

??? points to spend (p.20)

Combat Styles & Weapons

Combat Styles (Base %) %

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 26) +30glor #%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Urox
    • Dedicated Pow: #.
    • Pact (Storm Bull) (Cha+DedPow ?) #%
    • Lore (Storm Bull) (Intx2 20) #%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms Start 675 S

  • War sword 1D8 9/7 M M Bleed, Impale 2 6/10 chargen gift
  • Heater shield 1D4 9/– L S — 2 6/12 150 SP
  • Dagger 1D4+1 –/– S S Bleed, Impale — 6/8 30 SP

=180s

675-180=495s

  • Short bow 1D6 Y 80m 1 9/11 L Impale 1 4/4 75 SP
  • 5 x Arrow, bodkin (10) 1/1 — 5 SP

=80s 495-80 = 415s

Armour

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Quiver 2sp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s

= 22.5s

415-22.5 = 392.5s

Hard leather hauberk (2 points) = 200s


Contacts, Friends, Enemies & Rivals

  • 3 enemies/rivals

Family & Background

  • Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
  • Family has reasonable connections, but poor reputation,
  • Destitution – the character’s family fell into destitution.
  • Was raised by a military order – effectively, sold.
  • Married (wife in Bostok), 1 two-year old boy

Notes