Delacroix's Custom Charms

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Tao of the Exuberant Combatant
Cost: -- (+3m); Mins: Martial Arts 5, Essence 4; Type: Permanent
Keywords: Permanent
Duration: Permanent
Prerequisites: Solar Hero Form
One of the things that makes the Solar Exalted such truly terrifying innovators is that unlike others who view challenges as obstacles to be surmounted, the Sun's Chosen delight in opportunities to test their skill and resolve against worthy adversaries. In the First Age, Copper Spiders argued that the Solar Deliberative should abandon Creation in favour of one they forged for themselves. The Solars thought nothing of surrendering huge tracts of Creation to the Wyld in order to engage in training exercises against the raksha, one of the few foes capable of mustering any semblance of resistance against their might.

This Charm is a permanent upgrade to Solar Hero Form which harnesses that innate Solar love of vindication of their own excellence to the yoke of martial supremacy. It enables the Lawgiver to reflexively pay an additional 3m while activating Solar Hero Form, which has grants the Form-Charm one of the following enhancements:
1) mote-regeneration from stunts doubles while the Form-Charm is activated
2) Willpower-regeneration from stunts doubles while the Form-Charm is activated
3) the Solar no longer has to choose between mote and Willpower regeneration from a stunt - a 2d or 3d stunt yields both motes and Willpower
4) the Solar is immediately inundated with delicious yet wholesome candy. This has no mechanical benefit, but is its own reward.

These effects only apply to stunts that are considered thematically appropriate for that Solar or for Solar Hero Style as a whole. Buying this Charm provides knowledge of ONE of the above enhancements - additional options cost 1XP a pop. Except candy: everyone who learns this Charm automatically knows how to create Glorious Solar Sugarhighs. Similarly, besides the candy effect, which is always on, Solars can only choose to activate one of the reward-effects at a time. Once activated, the bonus that this Charm gives is fixed, unless the Solar reflexively re-activates Solar Hero Form, paying both its cost and the cost of this Charm, to select a new benefit.

Darkness-Reaping Vindication
Cost: --; Mins: Integrity 5, Essence 4; Type: Permanent
Keywords: Holy, Obvious
Duration: Permanent
Prerequisites: Enemy-Castigating Solar Judgement, Ghost-Eating Technique
One of the Lawgivers' most rudimentary responsibilities is the protection of Creation and the destruction of its enemies. They draw strength of purpose and reinforce the righteousness of their mandate when they strike down creatures of darkness.

This Charm upgrades Enemy-Castigating Solar Judgement. Whenever a Solar strikes a creature of darkness with an attack augmented with Enemy-Castigating Solar Judgement, he not only inflicts Holy aggravated damage but also experiences a rejuvenating surge of exhilaration that re-affirms their conviction that they are acting as heroes in defence of Creation. This Charm transfers (Solar's permanent Essence x2) motes from its victim to the Solar.

Pounding Fists of Unrelenting Justice
Cost: 3m; Mins: MA 5, Essence 5; Type: Supplemental
Keywords: None
Duration: Tick
Prerequisites: Dragon Coil Technique*2, Crashing Wave Throw, Heaven Thunder Hammer

Once there was a maiden
Who loved to tinker with things others loved
She came upon a smith using a hammer
Whose grip was weak
And said to him,
"Yo dawg, I heard you liked to hit things
But can't hold on to your hammer.
I'll solder your hand to your hammer
So you can grab while you hit."

At their pinnacle, Solar Hero Stylists are burning heroes of the sun, in whose presence evil cannot long endure and hence who must often be contented with permitting their cowardly foes to flee before they are done chastising them. This Charm absolves them of this burden, enabling them to deliver their righteous blows without fear of their foes escaping their just wrath.

This Charm supplements an unarmed attack or flurry of unarmed attacks. If this attack strikes its opponent, it deals damage normally, and also enables the Solar to initiate a clinch attack at the same time. As long as the attack finds its target, the opponent is clinched, even if it manages to escape injury. The held opponent may attempt to escape or reverse the clinch as per normal.