Krallion

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Krallion

  • Race: Human
  • Age: 24
  • Gender: Male
  • Culture: Barbarian
  • Profession: Shaman
  • Hero Points: 2
  • Improvement Rolls: 0

Attributes

  • STR: 14
  • CON: 16
  • SIZ: 15
  • INT: 16
  • POW: 17 (15)
  • DEX: 12
  • CHA: 13


  • Combat Actions: 3 (+1 for shield)
  • Damage Modifier: +1d2
  • Improvement Modifier: +1
  • Movement: 8m
  • Dedicated POW: 2
  • Magic Points: (17) 15
  • Strike Rank: 14
  • Sunsign: Ulandus the tree



Common Skills:

  • Athletics (STR+DEX)[26]: 61
  • Brawn (STR+SIZ)[29]: 64
  • Culture (Harn? or Hodiri?)(INTx2)[32]: 62
  • Dance (DEX+CHA)[25]: 25
  • Drive (DEX+POW)[29]: 39
  • Evade (DEXx2)[24]: 31
  • Evaluate (INT+CHA)[29]: 29
  • First Aid (INT+DEX)[28]: 33
  • Influence (CHAx2)[26]: 31
  • Insight (INT+POW)[33]: 38
  • Lore (Regional) (INTx2)[32]: 67
  • Perception (INT+POW)[33]: 41
  • Persistence (POWx2)[34]: 61
  • Resilience (CONx2)[32]: 71
  • Ride (DEX+POW)[29]: 51
  • Sing (CHA+POW)[30]: 30
  • Sleight (DEX+CHA)[25]: 25
  • Stealth (DEX+INT)[28]: 33
  • Swim (STR+CON)[30]: 30
  • Unarmed (STR+DEX)[26]: 36

Advanced Skills:

  • Language (Harnic) (INT+CHA)[29]: 79
  • Survival (POW+CON)[33]: 48
  • Craft (Hides) DEX+INT)[28]: 31
  • Craft (Woodcraft) (DEX+INT)[28]: 33
  • Craft (Blacksmith) (DEX+INT)[28]: 31
  • Engineering (INTx2)[32]: 32
  • Lore (Herblore) (INTx2)[32]: 38
  • Lore (Mineral) (INTx2)[32]: 32
  • Wear Armor (CONx2)[32]: 42

Combat Styles:

  • Spear and Shield (STR+DEX)[26]: 76
  • Mace and Shield (STR+DEX)[26]: 51
  • Thrown Spear (DEXx2)[24]: 69

Magical Skills:

  • Common Magic (POW+CHA)[30]: 75
  • Spirit Walking (POW+CON)[33]: 81
  • Spirit Binding (POW+CHA)[30]: 81
  • Lore (Theology) (INT+POW)[33]: 41
  • Pact (Deity) (CHA+Dedicated POW {2})[15]: 21


Combat

Weapon Damage Size Reach Combat Manoeuvres ENC AP/HP
Melee Weapons
Short Spear 1D8+1+1d2 M L Impale 2 4/5
Target Shield 1d6+1d2 L S Impale 2 4/12
Morningstar 2d4+1d2 M S Stun Location 2 4/10
Name Damage Size Reach None ENC AP/HP


Weapon Damage Damage Modifier Range Load Size Combat Manoeuvers ENC AP/HP
Ranged Weapons
Javelin 1d8 +1d2 40m - H Impale, Pin Weapon (special) 1 3/8
Short Spear 1d8+1 +1d2 20m - ? Impale 2 4/5


D20 Location Armour Type Armour Points Hit Points Current
Hit Locations
1-3 Right Leg Leather 0 7 7
4-6 Left Leg Leather 0 7 7
7-9 Abdomen Leather 0 8 8
10-12 Chest Leather 0 9 9
13-15 Right Arm Leather 0 6 6
16-18 Left Arm Leather 0 6 6
19-20 Head Leather 0 7 7


Creation Notes:

  • Barbarian
  • +30 Culture (Own), Lore (Regional) +10 Athletics, Resilience +5 Brawn, Perception, Ride, Stealth, +10 Spear and Shield, + 10 Thrown Spear, +10 Mace and Shield
  • +50 Language (Native), Survival, Craft (Blacksmith)
  • Shaman
  • +5 First Aid, +5 Influence, Lore (Regional), Persistence, Open: Lore (Theology), Spirit Walking, Spirit Binding
  • Class
  • +25 Spirit Walking, +25 Spirit Binding, +45 Common Magic, +5 Lore (Theology)
  • Free points
  • 250 Free Points Manipulation: (10)Open Pact (Deity), +23 Spirit Walking, + 26 Spirit Binding, +30 Spear and Shield, +30 Thrown Spear, +19 Resilience, +22 Persistence, +15 Athletics, +30 Brawn, +10 Ride, +5 insight, +7 Evade, +6 Pact (Deity), +5 Mace and Shield, +3 Lore (Theology), +3 Perception, +3 Craft (Hides), +3 Craft (Blacksmith),
  • Sunsign
  • +10 Athletics, +10 Drive, +10 Resilience, +5 Ride, +10 Unarmed, +5 Spear, +5 Shield, +5 Mace, Craft (Hides) opened at base +5, Craft (Woodcrafts) opened at base +10, Engineering opened at base +10, Lore (Herblore) opened at base +15, Lore (Mineral) opened at base +10, +15 Survival
  • Harn (Special)

+10 Wear Armor

  • Connections? Osgar +10? Anyone else? Jarluf? Maybe we met in one of your early dealings with the Hodiri when we were both younger and we hit it off as spiritualists with different leans?(this bonus was not factored in- not sure it is even being used in-game)

Backround

Growing up, Krallion was always intrigued by matters of the spirit. He excelled in understanding the underpinnings of the Old Ways, and how they were made manifest in the world around him. He was encouraged by Hodiri Spirit Walker Elders early, often accompanying Elders when they met with outsiders to exchange knowledge. (Pending Jarluf's approval: During one of these outings Krallion met a young student named Aelfric whom Krallion took an instant liking to. The two talked for hours and, though brief, the encounter fueled Krallion's curiosity as to the world beyond the Hodiri borders.

As Krallion grew older he became proficient as a Warrior due to his considerable physical gifts, often compared to his cousin Osgar in terms of his prowess, and though not as tall, height did run in their bloodlines- as a man Krallion stood an imposing 6'3". Krallion's ability with Spear and Shield was unquestioned, but his passionate tendency toward the otherworldly continued...until his life's journey inside the Hodiri borders came to an abrupt halt.

During his initiation to solidify his position as an honored Shaman in the Hodiri community, the unexpected happened. Krallion, as exceedingly skilled as he was in the magical arts, failed to find his fetch during the ceremony. While not unheard of, it was unusual and the stipulation surrounding such an event were quite clear. Krallion would have to undertake a spirit journey to attempt to find his fetch beyond the Hodiri borders. He was advised to seek out his cousin Osgar and begin his search there, among the Chybisans...