Corbin The Crow

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Corbin the Crow (Corbin of Wighthorp)

  • Tracker
  • Angberelius
  • STR 16 (+1d4 Damage) +1
  • CON 16 (3 Combat Actions) +2
  • SIZ 11 (Hit Points: 25 column)
  • INT 18
  • POW 10 (Magic Points: 10)
  • DEX 18 (Strike Rank: --) +1
  • CHA 08 (Improvement Mod: +/- 0)


  • (+1d4 Damage)
  • (3 Combat Actions)
  • (Magic Points: 10)
  • (Strike Rank: --)
  • (Improvement Mod: +/- 0)

skills

  • Athletics STR+DEX 34+10 @ 50
  • Brawn STR+SIZ 30+05 @
  • Culture (Own) INT x2 36+30
  • Dance DEX+CHA 26
  • Drive DEX+POW 28
  • Evade DEX x2 36 60
  • Evaluate INT+CHA 26
  • First Aid INT+DEX 36
  • Influence CHA x2 16
  • Insight INT+POW 28 58
  • Lore (Regional) INT x2 36+30
  • Perception INT+POW 28+15 @ 60
  • Persistence POW x2 50
  • Resilience CON x2 32+10 @ 72
  • Ride DEX+POW 28+05 @ 50
  • Sing CHA+POW 18
  • Sleight DEX+CHA 26
  • Stealth DEX+INT 36+05 @ 60
  • Swim STR+CON 32
  • Unarmed STR+DEX 34+10 50

advanced skills

  • Gambling int+pow 28%
  • lore Law int+ cha 50
  • Lore Tactics 26%
  • Language (---.) 76%
  • Play instrument dex+cha 26%
  • Track int+ con 60@
  • Seduction 26%
  • Smithing dex +int 36%
  • Stweetwise pow + cha 30
  • Survival pow + con 50@

weapons

  • 2H Axe STR+DEX 34+20 90%
  • 1H Axe & Shield STR+DEX 34+10 @ 90%
  • Spear 34%
  • Javelin 39%
  • Dagger 39%
  • Polearms 34%
  • Sword 44%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H axe m m 1d6+1 4 8 90% bleed ... ... 1
2H axe m m 1d8+1 4 8 90% bleed/sunder ... ... -
Spear m l 1d8+1 4 5 34% Impale ... ... 2
Javelin - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Heater Shield L S 1D4 6 12 -- ... ... ... 2
  • Total weapon ENC:5 or 6 if you have a javelin


Hit Points and Armour

  • wear armour conx2 32%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head --- - 5 -0
16-18 Left Arm --- - 4 -0
13-15 Right Arm --- - 4 -0
10-12 Chest --- - 7 -0
07-09 Abdomen --- - 6 -0
04-06 Left Leg --- - 5 -0
01-03 Right Leg --- - 5 -0
  • Total Armour ENC = (Total AP)/6 = = '--
  • Armour Penalty =

Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18

350% 100%

  • You have the basic gear of a trusted Reeve newly made free.

Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.

Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.