Sam Grayson
Sam Grayson
Attributes
St d6 Ag d8 Sm d8 Sp d6 Vi d8
Skills Fighting d4 Guts d4 Investigation d8 Notice d8 Repair d6 Shooting d4 Stealth d6 Streetwise d6
Derived Statistics Pace 6 Parry 4 Charisma 0 Toughness 6
Hindrances Curious (Major) Heroic (Major) Loyal (Minor) Pacifist (Minor)
Edges AB: Super Powers (12) Super Karma (7) Power Points (7) McGyver
Super Powers (26) Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles Gifted (1) - Ignore -2 penalty for unskilled rolls Malfunction (3) - Spirit roll to cause technological device to stop working Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken Super Attribute (2) - Agility increased one step, Vigor increased one step