Duck weed
- Can be used once per week
- Colour of Duckweed Effects Side-Effects (if any)
- Green Removes 1D3-1 levels of Fatigue
- Red Keeps user awake for 3d6 hours without fail User gains 1 level of Fatigue
- Brown Calms user into peaceful, dreamless sleep –
- White Sharpens senses (gain +25% Perception for 1d6 hours) User suffers -5% penalty to all non-combat skills from distraction
- Violet Causes minor but enjoyable hallucinations