Chloe the Claw Strider
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Description and History
Attributes
Str 10
Dex 7
Sta 10
Int 2
Wits 4
Per 6
Combat
HLs: -0x2/-1x2(12)/-2x2/-4x2/I
JB: 14
Bite: Speed 6 Acc 10 Dam 13L Rate 2
Claw: Speed 5 Acc 12 Dam 10L Rate 2
Dodge DV: (Dex 7 + Dodge 2 + Essence 2)/2 = 6
Soak: Hide 5L/3B + Stamina 10B = 5L/13B
Abilities
Athletics 5 (Sprinting +1)
Awareness 5 (Sharp Sight +3)
Dodge 2
Integrity 2
Investigation 2
MA 3 (Bite +1, Claw +1)
Presence 2 (Intimidation +2)
Resistance 5
Stealth 3 (Ambush +3)
Survival 5
Virtues, Willpower and Essence
Compassion 2
Conviction 3
Temperance 2
Valor 5
Willpower 7
Essence 2 (40 motes)
Mutations
Chameleon (Affliction -2)
- Chloe gains 1 die to Survival rolls and 2 dice to Stealth rolls.
Cheetah's Pace (Blight -4)
- Chloe has +6 Dex for the purposes of movement.
Enlightened Essence (Blight -4)
- Chloe gains Essence x10 motes and can learn Spirit Charms.
Wall-Walker (Blight -4)
- Chloe has a full movement of (Dex+8) yards and can cling to sheer surfaces. Particularly slick surfaces may require a Dex+Ath check to climb but the difficulty should not exceed 2.
Perfect Partnership Method (Abomination -6)
- When Temujin uses his Solar Charms to benefit Chloe through Worthy Mount Technique or Single Spirit Method, he may pay the Essence cost of those from her motes rather than his. He must still be able to evoke the Charm for Chloe to benefit from it.
Note: using Mutation-Point based Familiar from here.[1]
Spirit Charms
Essence Plethora x2
Improvements from Bestial Traits Technique
Str +3
Dex +3
Sta +3
Valor 5
Athletics, Awareness, Resistance and Survival to 5
+10 -1 HLs
Adult human Intelligence (2?)