Kell

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A character in Morgrave High: Passing Marks

Kell.jpg

“Oh my god, I know, right? Totally!”

Role: Cheerleader

Character Archetype: Girly Girl

Theme Song(s): "Tsumasaki" by Ore Ska band -[1]

  • "Pretty Fly for a White Guy" by Mai Kadowaki -[2]
  • "Tree hugger" by Kimya Dawson -[3]


Character Sheet

Str 10, Con 14, Dex 12, Int 8, Wis 11, Cha 20.

Diplomacy +11, Bluff +13, Insight +8, Streetwise +11

Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics

HP: 37 Surges: 8 Surge value: 9

AC: 18 Fort: 16 Ref: 14 Will: 19

Power Points: 4

  • Leader: Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge.
  • Reach: Kell-y wields a halberd, giving her reach.


Demoralizing Strike

At-Will Augmentable, Fear, Psionic, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.


  • Augment 1

Hit: 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn.


  • Augment 2

Close: burst 1

Target: Each creature in burst

Hit: 1d10 + 6 damage, and the target takes a -3 penalty to all defenses until the end of your next turn.


Energizing Strike

At-Will Augmentable, Healing, Psionic, Weapon Standard Action Melee weapon

Target: One creature Attack: +10 vs. AC

Hit: 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points.


  • Augment 1

Hit: 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points.


  • Augment 2

Hit: 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge.


Impatient Strike

At-Will Augmentable, Psionic, Weapon Standard Action Melee weapon

Effect: Before the attack, you shift 1 square.

Target: One creature

Attack: +10 vs. AC

Hit: 1d10 + Charisma modifier damage. One ally adjacent to the target gains a +2 power bonus to damage rolls against it until the start of your next turn.

  • Augment 1

Hit: As above, and each ally adjacent to you can stand up as a free action.

  • Augment 2

Hit: 2d10 + 5 damage. Until the end of your next turn, allies gain a +2 power bonus to damage rolls while they are adjacent to you.


Dimension Swap

Encounter Psionic, Teleportation Move Action Close burst 5

Target: One ally in burst

Effect: You teleport yourself and the target, swapping positions.