Mouse Guard Big Old Moose

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Revision as of 00:45, 3 September 2010 by Beer and pretzels (talk | contribs) (Aengus)
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Welcome to the Big, Old Moose wiki page.

The aim is to keep it short, sweet, and self-contained.


The Patrol At-a-Glance

Column heading 1 Column heading 2 Column heading 3
Aengus Cell 2 Cell 100
Makepeace Cell B Cell C
Melanie Cell B Cell C



Character Sheets

  • work in progress*

Aengus

  • Mouse Info
    • RANK: Patrol Leader
    • FUR: Auburn
    • CLOAK: Grey
  • The BIGS
    • BELIEF: Your brain is the most valuable tool
    • GOAL: Save the Northern Towns from depradation
    • INSTINCT: Never act without thinking

SENIOR ARTISAN: Lucien the Librarian MENTOR: Garrow the Wiley FRIEND: Autumn, scientist and public figure in Sprucetuck ENEMY: Dagwood, Guard Captain BIRTHPLACE: Sprucetuck AGE: 33 WILL: 5 HEALTH: 4 NATURE: 4 RESOURCES: 5 CIRCLES: 5

SKILLS Scientist 2 Militarist 2 Orator 2 Persuader 4 Archivist 3 Healer 3 Scout 6 Fighter 3 Pathfinder 2 Weasel-wise 2 Patrol-leader wise 2 Hare-wise 2 War-wise 2

TRAITS Rational Wise(2)

HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.

Makepeace

Concept: Hardened Veteran Rank: Patrol Guard Mouse Nature: 4 Will: 4 Health 4 Resources: 5 Circles 4 Belief: The best solution is always found at the point of my sword. Goal: Make sure the team gets back to Lockhaven in one piece Instinct: Pull out the weapon at the first sign of trouble

Fate Point 1 Persona Point 1

Traits: Weather Sense, Fearless

Gear: Spear, Carving knife

Skills: Weather Watcher 3 specialty Pathfinder 2 Boatcrafter 2 Deceiver 2 Fighter 3 Survivalist 3 Healer 3 Hunter 2 Scout 2 Cook 2

Wises: Medicine-wise, Predator-wise, Forest-wise

Town: Port Sumac Fur Color: Brown Parents: Curt and Clove Artisan: Gurney the Cook Mentor: Dalia the Scout Friend: Rona the Smith Enemy: Caley of Elmoss Cloak: Red

Melanie

AGE: 18

CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.

GUARD RANK: Tenderpaw

BIRTHPLACE: Lockhaven, home of the Mouse Guard.

Choose 1 skill to learn from your mouse's youth: Weaver Choose 1 personality trait: Guard's Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)

NATURAL TALENT: Scout, Fighter (I changed "laborer" to "scout". Melanie is good at finding ways over or around obstacles and helping others travel trails.)

PARENTS: Carpenter, Laborer (Guy and Ariel) (Melanie loves to help smart people build things, and can follow almost any instructions. I changed "stonemason" to "laborer".)

YOUR SNIVEL SKILL: Persuader (Melanie has a forceful personality- you might even say she's loud and bossy.)

APPRENTICESHIP: Armorer Melanie's trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.

APPRENTICESHIP 2: Healer, Survivalist Melanie's mentor, Liela, was an herbalist

EXPEREINCE: Hunter, Laborer When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.

BELIEF: "I can face any challenge."

GOAL: "Prove yourself to the older guardmice."

INSTINCT: "I never shirk on a task; I dive in head first and work hard!"


Setting Notes


Rules (the Basics)


Links (off-site)