Mouse Guard Big Old Moose

From RPGnet
Revision as of 23:35, 3 September 2010 by Beer and pretzels (talk | contribs) (Melanie)
Jump to: navigation, search

Welcome to the Big, Old Moose wiki page.

The aim is to keep it short, sweet, and self-contained.


The Patrol At-a-Glance

Guardmouse Will Health Nature Conditions
Aengus Cell 2 Cell 100 dDd None
Makepeace Cell B Cell C Cell B None
Melanie Cell B Cell C Cell B None



Character Sheets

  • work in progress*

Aengus

  • Mouse Info
    • RANK: Patrol Leader
    • FUR: Auburn
    • CLOAK: Grey
    • BIRTHPLACE: Sprucetuck
    • AGE: 33
    • WILL: 5
    • HEALTH: 4
    • NATURE: 4
    • RESOURCES: 5
    • CIRCLES: 5
  • The BIGS
    • BELIEF: Your brain is the most valuable tool
    • GOAL: Save the Northern Towns from depradation
    • INSTINCT: Never act without thinking


  • SKILLS
    • Scientist 2
    • Militarist 2
    • Orator 2
    • Persuader 4
    • Archivist 3
    • Healer 3
    • Scout 6
    • Fighter 3
    • Pathfinder 2
    • Weasel-wise 2
    • Patrol-leader wise 2
    • Hare-wise 2
    • War-wise 2
  • TRAITS
    • Rational
    • Wise(2)
  • HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.
    • SENIOR ARTISAN: Lucien the Librarian
    • MENTOR: Garrow the Wiley
    • FRIEND: Autumn, scientist and public figure in Sprucetuck
    • ENEMY: Dagwood, Guard Captain

Makepeace

  • Mouse Info
    • Concept: Hardened Veteran
    • Rank: Patrol Guard
    • Mouse Nature: 4
    • Will: 4
    • Health 4
    • Resources: 5
    • Circles 4
  • The BIGs
    • Belief: The best solution is always found at the point of my sword.
    • Goal: Make sure the team gets back to Lockhaven in one piece
    • Instinct: Pull out the weapon at the first sign of trouble

Fate Point 1 Persona Point 1

  • Traits
    • Weather Sense
    • Fearless

Gear: Spear, Carving knife

  • Skills:
    • Weather Watcher 3 specialty
    • Pathfinder 2
    • Boatcrafter 2
    • Deceiver 2
    • Fighter 3
    • Survivalist 3
    • Healer 3
    • Hunter 2
    • Scout 2
    • Cook 2
  • Wises:
    • Medicine-wise,
    • Predator-wise,
    • Forest-wise
  • History
    • Town: Port Sumac
    • Fur Color: Brown
    • Parents: Curt and Clove
    • Artisan: Gurney the Cook
    • Mentor: Dalia the Scout
    • Friend: Rona the Smith
    • Enemy: Caley of Elmoss
    • Cloak: Red


Melanie

  • Mousey Info
    • AGE: 18
    • CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead. Fierce, strong, eager, and loyal to her elders.
    • FUR: Glossy black fur and eyes. Tan tail and ears.
    • CLOAK: None
    • GUARD RANK: Tenderpaw
    • Mouse Nature: 5
    • Will: 2
    • Health: 6
    • Resources: 3
    • Circles: 2


    • BIRTHPLACE: Lockhaven, home of the Mouse Guard.
  • Skills:
    • Armorer 2
    • Carpenter 2
    • Fighter 2
    • Healer 2
    • Hunter 2
    • Laborer 3
    • Persuader 2
    • Scout 2
    • Survivalist x
    • Weaver x
  • Traits
    • Guard's Honor (1)
    • Curious (1)
    • Determined (1)
  • The BIGs
    • BELIEF: "I can face any challenge."
    • GOAL: "Prove yourself to the older guardmice."
    • INSTINCT: "I never shirk on a task; I dive in head first and work hard!"
  • Other Details
    • APPRENTICESHIP: Armorer. Melanie's trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.
    • Friend: Turl, a Hunter
    • Enemy: Frieda, a Weaver
  • Weapon: Bow and Arrow

Setting Notes


Rules (the Basics)

Dice Tests - Obstacles, Successes, & Traitors

Dice tests

The "Arthas" - Fate & Persona

What are Fate & Persona points?


Links (off-site)