KONG
Abilities
- Agility 1d8
- Smarts 1d4
- Spirit 1d10
- Strength 1d12
- Vigor 1d10
- Parry 0
- Toughness 7
- Pace 7
- Armour 1
- Charisma 2
- POW 16
Skills
- Climbing d8
- Guts d10
- Intimidate d10
- Faith d6
- Fighting d12
- Tracking d4
- Notice d6
- Stealth d4
- Survival d6
- Taunt d6
- Throwing d8
Hindrances
- All Thumbs
- Outsider
Edges
- Berserk
Cult edges
- Trademark weapon
- Fervour
- Command
Magic
- Causes fear when charging
Weapons
- 2h Bone club
- Claws Str +d6
- Bite Str+d4
- Rocks Str+d4 3/6/12