Shattered Lands/remus

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Remus

General Info

Eyes: Blue Hair: Black Height: 5' 7" Weight: 65 kg

MAX HP: 49 Bloodied: 24 Surge Value: 12 Surge per Day: 07

Initiative: +7

Speed: 6

Power Points: 0

Background: Occupation - Thief (+2 to Stealth)

Languages: Common, Elven


Defenses

AC 20 = 13 +4 (Ability Score) +2 +1 (Armor)

Fort 15 = 13 +1 (Ability Score) +1 (Race)

Ref 20 = 13 +4 (Ability Score) +2 (Class) +1 (Race)

Will 15 = 13 +1 (Ability Score) +1 (Race)


Ability Scores

Ability Bonus(B) [B+1/2 LvL]

STR 10 (+0) [+3] INT 17 (+3) [+6]

CON 12 (+1) [+4] WIS 08 (-1) [+2]

DEX 19 (+4) [+7] CHA 12 (+1) [+4]


SKILLz

Acrobatics (T) = +12

Arcana = +6

Athletics (T) = +8

Bluff (T) = +9

Diplomacy = +4

Dungeoneering = +2

Endurance = +4

Heal = +2

History = +6

Insight (T) = +7

Intimidate = +4

Nature = +2

Perception (T) = +7

Religion = +6

Stealth (T) = +16 [5 +4 +3 +2 (Background) +2 (Feat)]

Streetwise = +4

Thievary (T) = +12


Passive


Insight = 17

Perception = 17


Feats

1> Far Shot: Increase projectile weapon range by 5 squares. (Rogue: Sharpshooter Talent Bonus)

2> Two-Fisted Shooter: You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a hand-crossbow in your off-hand, you can make a ranged basic attack with that weapon. (Character Creator : Martial Power) (Bonus Human Feat)

3> Versatile Duelist: Gain proficiency in all one-handed, Military Heavy Blades, and can use them for all Rogue powers that has Light Blade as a keyword, and for dealing Sneak Attack damage with that power. (Character Creator : Dragon Magazine 381)

4> Distant Advantage: Gain combat advantage with ranged and area attacks against enemies flanked by your allies. (Character Creator : Players' Handbook 2)

5> Backstabber: Sneak Attack dies increased from d6 to d8. (Character Creator : Players' Handbook)

6> Silent Shot Student: +2 to stealth, +3 (INT modifier) damage when using Gloaming Cut at-will power against an enemy that you are hidden from.


@-WILLs

Battlemind's Demand

I draw my foe's concentration, compelling the foe to strike at me.

Augmentable, Psionic

Minor Action, Close Burst 3

Target: One creature in burst

Effect: I mark the target until I use this power again, or until the end of the encounter.

Augment 1:

Target: one or two creatures in burst.


Blurred Step

I bend reality with the power of my mind, flashing across the space between me and my enemy.

Psionic

Free Action, Personal

Trigger: An adjacent enemy marked by me shifts.

Effect: I shift 2 squares.

Special: I can use this power only once per turn.


Mind Spike

I force my enemy to feel the pain it has inflicted upon my friend.

Force, Psionic, Psychic

Immediate Reaction, Melee 1

Target: The triggering enemy

Trigger: An adjacent enemy marked by me deals damage to my ally with an attack that doesn't include me as a target.

Effect: The target takes force and psychic damage equal to the damage that its attack dealt to my ally.


Basic Melee Attack (Craghammer)

+11 vs AC

(1d8+2)+7


Conductive Defense

My attack surrounds a foe with a shroud of crackling lightning, threatening retribution for strikes against my allies.

Augmentable, Lightning, Psionic, Weapon

Standard Action, Melee 1

Target: One Creature

Attack: +11 vs Reflex

Hit: (1d8+2)+7 lightning damage. Until the start of my next turn, the target takes my Con modifier (4) lightning damage whenever it hits one of my allies.


Twisted Eye

I flood the mind of my foe with psionic energy, befuddling its vision and distorting its perception of nearby threats. By increasing the flood to a torrent, I can blind the foe completely.

Augmentable, Psionic, Weapon

Standard Action, Melee weapon

Target: One creature

Attack: +11 vs AC

Hit: (1d8+2)+7 damage. until the end of my next turn, the target takes a penalty to attack rolls equal to the number of my allies adjacent to it.

Augment 1:

Special: When making an opportunity attack, I can use this power in place of a melee basic attack.

Augment 2:

Hit: (1d8+2)+7 damage, and the target is blinded until the end of my next turn.


Vicious Cobra Strike

In my foe's mind, my weapon takes the form of a hissing serpent, its strikes hindering that enemy's attacks.

Augmentable, Psionic, Psychic, Weapon

Standard Action, Melee weapon

Target: One or two creatures

Attack: +11 vs AC

Con (4) psychic damage and I mark the target until the end of my next turn. if I target only one creature with this power, the attack deals (1d8+2)+7 psychic damage instead.

Augment 1:

Hit: As above, and I also mark one enemy adjacent to the target until the end of my next turn.

Augment 2:

Close Burst 1

Target: All enemies I can see in burst

Hit: (1d8+2)+7 psychic damage, the target is marked, and takes a -2 penalty to attack rolls end the end of my next turn.


Lodestone Lure

As I raise my weapon, a foe is telekinetically pulled toward me.

Augmentable, Psionic, Weapon

Standard Action, Melee 2

Target: one creature

Attack: +11 vs Will

Hit: Con (4) damage, and I pull the target 1 square. Until the end of my next turn, the target can move only to squares that are adjacent to me.

Augment 1:

Melee 5

Hit: As above, but I pull the target 4 squares.

Augment 2

Melee 5

Hit: (1d8+2)+7 damage, and I pull the target 4 squares and knock it prone. Until the end of my next turn the target can move only to squares that are adjacent to me.


Encounters

Adept's Insight

My mental focus provides a boost to myself or my allies.

Encounter, Psionic

Free action, Close burst 5

Trigger: I or an ally makes an attack roll, saving throw, or skill check.

Effect: I add 1 to the triggering roll.

Augment 1

Effect: I instead add 1d4+1 to the triggering roll.


Persistent Harrier

I slip the bonds of space to strike back against a distant foe.

Encounter, Psionic, Teleportation, Weapon

Immediate Reaction, Melee Weapon

Trigger: An enemy hits or misses me with an attack for the first time during an encounter

Target: The triggering enemy

Special: I can attack the target with this melee attack, even if the target is outside my melee reach.

Attack: +11 vs AC

Hit: (1d8+2)+7 damage and I teleport to a square adjacent to the enemy.


Telepathic Challenge

I loom large in my foes' minds, forcing my enemies to turn their attention toward me.

Psionic

Minor Action, Close Burst 2

Target: Each enemy in burst

Effect: I mark each target until the end of my next turn.


Daily

Aspect of Elevated Harmony

My eyes glow as I achieve harmony of mind, body and spirit. None can stand against me!

Healing, Polymorph, Psionic, Weapon

Standard Action, Melee weapon

Target: One creature

Attack: +11 vs AC

Hit: (2d8+4)+7 damage.

Miss: Half damage.

Effect: I can spend a healing surge. I then assume the aspect of elevated harmony until the end of the encounter. While in this aspect, I can use the following augmentation with my battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn't supersede them.

Augment 1

Effect: I gain temporary hit points equal to 5 + Wis (+2). In addition, I choose a single creature hit by the at-will attack. That creature takes extra damage equal to my Wis (+2).


Inconstant Location

My attack opens up ripples in space, letting me slip from place to place to stay one step ahead of my foes.

Psionic, Stance, Teleportation, Weapon

Standard Action, Melee weapon

Target: one creature

Attack: +11 vs AC

Hit: (2d8+4)+7 damage.

Miss: Half damage

Effect: I assume the inconstant location stance. Until the stance ends, I can teleport 2 squares as a free action.

Special: I can take this free action only as the first or last actions of my turns.


Mental Triumph

By the power of my mind, I shrug off the most potent physical effects.

Psionic

Minor Action, Personal

Effect: I cannot be slowed, immobilized, or restrained until the end of the encounter.


GEAR

Iron Armbands of Power (Level 6, Arm Slot)

The mighty power within these metal armbands enhances the power of my attacks!

Property: Gain a +2 item bonus to melee damage rolls.


Gauntlets of Ogre Power (Level 5, Hand Slot)

These oversized metal gloves increase my strength and can be activated to increase my damage.

Property: Gain +1 item bonus to Athletics checks and Strength ability checks.

Power (Daily): Free Action. Use this power whne I hit with a melee attack. Add a +5 power bonus to the damage roll.


Mercurial Mind (Level 3, Psionic Talent / Boon slot)

Focusing my thoughts allows me to move with blurring speed to stay one step ahead of my enemies.

Property: While I am not bloodied, I gain a +1 item bonus to my speed.

Power (Encounter, Psionic): Free action. Trigger: I hit an enemy with an unaugmented at-will attack power. Effect: I shift 2 squares once the attack is resolved.

Craghammer

Scale Armor

Heavy Shield

Adventurers Kit

Desert Clothing

Distillation Kit

Filter Mask

Fire Kit

Sun Balm

Pack Erdlu

Potion of Healing (Heroic)

Favor (House Tenoch) 83 gp


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