Peterson, Jonas
Statistics
Name | Value |
---|---|
INTelligence | 8 |
TECH | 2 |
ATTRactiveness | 8 |
Movement Allowance | 6 |
EMPathy | 8 |
REFlex | 8 |
COOL | 7 |
LUCK | 5 |
BODY | 6 |
Skills
- ATTR: [8]
- Personal Grooming*: 4 [12]
- Wardrobe & style*: 4 [12]
- BODY: [6]
- Endurance: 0 [1]
- Strength feat: 0 [1]
- Swimming*: 0 [6]
- COOL: [7]
- Interrogation: 0 [2]
- Intimidate: 0 [2]
- Oratory: 0 [2]
- Resist torture/drug: 0 [2]
- Streetwise: 6 [13]
- EMPATHY: [8]
- Human perception*: 6 [14]
- Interview*: 0 [8]
- Leadership*: 0 [8]
- Seduction*: 0 [8]
- Social*: 5 [13]
- Persuasion/Fast Talk*: 7 [15]
- Perform: 0 [3]
- INT: [8]
- Accounting: 0 [3]
- Anthropology: 0 [3]
- Awareness/notice*: 5 [13]
- Biology: 0 [3]
- Botany: 0 [3]
- Chemistry: 0 [3]
- Composition: 0 [3]
- Diagnose Illness: 0 [3]
- Education & General Knowledge*: 0 [8]
- Expert: 0 [3]
- Forage: 0 [3]
- Fishing: 0 [3]
- Forward observer: 0 [3]
- Gamble: 0 [3]
- Geology (2): 0 [3]
- Hide/evade*: 4 [12]
- History: 0 [3]
- Instruction: 0 [3]
- Information Gathering: 0 [3]
- Language (Spanish): 3 [11]
- Linguistics: 0 [3]
- Mathematics: 0 [3]
- Metallurgy (2): 0 [3]
- Meteorology (2): 0 [3]
- Military Experience: 0 [3]
- Navigation: 0 [3]
- Physics (2): 0 [3]
- Psychology: 0 [3]
- Theoretical Sciences: 0 [3]
- Scrounging: 1 [9]
- Wilderness survival: 0 [3]
- Zoology: 0 [3]
- REF: [8]
- Autogun: 0 [3]
- Chemical weapons: 0 [3]
- Athletics*: 4 [12]
- Brawling*: 5 [13]
- Dance: 1 [9]
- Dodge/escape*: 5 [13]
- Drive Wheel: 4 [12]
- Drive Track: 0 [3]
- Handgun: 6 [14]
- Heavy weapons: 0 [3]
- Martial Arts: 0 [3]
- Melee*: 5 [13]
- Motorcycle: 0 [3]
- Operate Heavy Machine: 0 [3]
- Pilot: 0 [3]
- Ride: 0 [3]
- Rifle: 0 [3]
- Snow ski: 0 [3]
- Stealth (2)*: 4 [12]
- TECH: [2]
- Aero tech (2): 0 [-3]
- Basic tech (2): 0 [-3]
- Biological weapons (3): 0 [-3]
- Electrical Engineer (2): 0 [-3]
- Civil engineering (2): 0 [-3]
- Combat engineering: 0 [-3]
- Demolitions (2): 0 [-3]
- Disguise: 0 [-3]
- Electronics: 0 [-3]
- Farming: 0 [-3]
- First aid: 1 [3]
- Forgery: 0 [-3]
- Indirect fire (2): 0 [-3]
- Large Calibre Gun: 0 [-3]
- Medical/surgery (4): 0 [-3]
- Nuclear weapons (4): 0 [-3]
- Paint & draw: 0 [-3]
- Photo & film: 0 [-3]
- Pick lock: 0 [-3]
- Pickpocket: 0 [-3]
- Play: 0 [-3]
- Rotor tech (3): 0 [-3]
- Tactical Missile (2): 0 [-3]
- Weaponsmith: 0 [-3]
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Weapons
Name | Type | WA | Con. | Damage (ammo) | Shots | RoF | Rel. | Range |
---|---|---|---|---|---|---|---|---|
Ruger SR9 | Handgun | 0 | P | 2d6+1(9mmP) | 17 | 2 | VR | 50m |
Equipment
- Lumber jacket (green/black check), jeans, 'Nike' t-shirt (white)
- Watch, wallet, hygiene kit. Wallet contains Lucky Item (social security card).
- High top sneakers
- Leather work gloves (yellow)
- Surplus ALICE webbing yoke, plastic canteen.
- 8x26 Binoculars 'Alpen Shasta Ridge 470' (green)
- Ruger SR9 Pistol (9mmP)
- 3 x 17rd SR9 magazines
- 44 x 9mmP cartridges
- Belt holster
- Belt pouch for 2 x SR9 magazines