Shattered Lands/Current Combat
Current Combat
This page will be the page we use to track the current combat that is going on in the forums. Since the forums can get pretty cluttered pretty quickly it can be easy to lose track of how dinged up you are, and who's on fire, and what enemy you should be killing.
Map
Initiative
Players First Monsters Second
Player Status
Cha
HP: 47/55
Surges Left: 4/10 Surge Value 13
Status Effects: +1 power bonus to DEFENSES while adjacent to the Cactaur.
Defenses:
AC20 (21) Fort15 (16) Ref18 (19) Will19 (20)
Caoxoch
Current HP: 42/48
Surges Left: 6/6 Surge Value: 12 Healing Fruit:1/1 Status Effects: Defenses: AC: 21, FOR: 18, REF: 19, WILL: 17
Crowley: Current HP: 44/62
Surges Left: 1/2 Surge Value: 15
Status Effects:
Defenses: AC: 20 FOR: 18 REF: 19 WILL: 18
Kabo
Current HP: 62/62
Surges Left: 8/12
Status Effects:
Defenses:AC 22, Fort 20, Ref 15, Will 16
Matt
Current HP: 64/64
Surges Left: 9/13
Status Effects:
Defenses: AC 23, Fort 19, Ref 17, Will 19
Mahz
Current HP: 36/36
Surges Left: 5
Status Effects: none
Location: M15
Defenses: AC 20, Fort 15, Ref 18, Will 17
Aur
Current HP: 54
Surges Left: 7
Status Effects: none
Defenses:
AC: 18
Fort: 17
Ref: 16
Will: 15
Remus
Current HP: 49
Surges Left: 7
Status Effects: None.
Defenses: AC 20, F 15, R 20, W 15.
Teo
Current HP: 38/51
Surges Left: 9
Status Effects: +2 Bonus for flanking with Xipil until end of next turn
Defenses: AC 19, Fort 17, REF 17, Will 19
Chet
- Current HP: 38/50
- Surges Left: 9 (SV:12)
- Status Effects: None
- Defenses: AC 23; Fort 20, Ref 16, Will 18
Monster Stats
In this battle, there will be a mix of enemies appearing at different stages, keep an eye out for additions.
Slave Soldier (Minion)
Current HP: 1/1 (Minions never take damage on a miss) Status Effects: A Slave Soldier gains a +2 bonus to all defenses when he is within 2 squares of 2 other slaves.
Defenses: AC - 22 (24), FORT - 20 (22), REF - 18 (20), WILL - 18 (20)
(When you attack a slave, let me know the number or the coordinate so I can make its bloody mark when you kill it horribly.
The Mob (Swarm)
A mob of captured Raaman warslaves, bound together and forced to fight for their freedom. They move and fight as one, frenzied thing - lashing out with bare hands, grabbing and pulling their foes into an inescapable wave of humanity.
Current HP: 100/100 Status Effects: Swarms take half damage from melee and ranged attacks. They take an additional 10 damage from area and close attacks.
Defenses: AC - 19, FORT - 22, REF - 16, WILL - 18
AURA 1: Swarm attack. The Mob of Slaves makes a crushing attack as a free action against any enemy that starts its turn within the aura.