User:Taurus II/Abyssal Charms
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Abyssal Charms
Integrity
Fallen Glory Dawns Anew
(original version by The Demented One)
- Cost: --; Mins: Integrity 5, Essence 4; Type: Permanent
- Keywords: Native
- Duration: Permanent
- Prerequisite Charms: Unconquered Hero's Faith
- An Abyssal need not go through any lengthy training or arduous meditation to learn this Charm. Instead, he must simply stand upon the sunlit soil of Creation, and look up to skies. Speaking a promise that he will be the hero that the world needs, he becomes that hero. The last spark of Solar essence buried in his black exaltation shines bright, spilling out a single mote of golden essence into the darkness of the Abyssal's soul. No higher power, not even the Unconquered Sun, intervenes to restore the glory of the Abyssal’s exaltation. It is not by any other power that the Abyssal seeks his own redemption. Instead, the Abyssal's heroism calls out to the blackened, but undiminished core of his exaltation. It remembers that it once shone with glory, with the light of virtue–and this light shines once more in the heart of the penitent Abyssal. This is not the end of redemption, but the beginning.
- This Charm upgrades Unconquered Hero's Faith. The Abyssal no longer pays a surcharge of two motes when activating Solar Charms he has learned through Unconquered Hero's Faith. In addition, he may learn and use Solar Charms with the Holy keyword, even though he is a creature of darkness. He may also attune to and use orichalcum artifacts that are Holy in nature. The Abyssal gains a single point of Resonance in any scene in which he activates a Charm with the Holy keyword or uses a Holy artifact, as Oblivion seeks to swallow the traitor's soul. However, this power is limited in scope. So long as the Deathknight is a creature of darkness only because of his nature as one of the Abyssal Exalted, he benefits normally. However, if another effect makes him a creature of darkness, or if the Unconquered Sun personally names him as an enemy of Creation, then he suffers the normal effects, and cannot use Holy magic. He can fight against the darkness that stains his exaltation, but he is no more invulnerable to magic that would further desecrate him than any Solar would be.
- Once an Abyssal has learned this Charm, and accepted the path of virtue, they find that their own Abyssal magics offer less puissance. The Underworld offers no comforting darkness to them, for they have declared themselves champions of the day. The madness of the Neverborn offers no enlightenment to one who has renounced his title as their avatar. The Abyssal must always pay the Willpower surcharge of Abyssal Charms with the Spectral keyword, even when he is within the Underworld. In addition, all Avatar Charms used draw attention to the renegade. If the Abyssal attempts to activate a Charm with the Avatar keyword, they must immediately roll a number of dice equal to the Avatar rating of the Charm; the Abyssal then gains Resonance equal to the number of successes rolled.