Dr. Steel (Dark Champions - New Venice)

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Revision as of 23:21, 1 December 2010 by 173.19.176.52 (talk) (Created page with '=Background= =Character Sheet= Dr. Steel STR 15 (5) DEX 18 (16) CON 18 (8) INT 18 (8) EGO 13 (3) PRE 20 (10) OCV 6 (15) DCV 6 (15) OMCV 3 (0) DMCV 3 (0) SPD 4 (20) …')
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Background

Character Sheet

Dr. Steel

STR 15 (5)

DEX 18 (16)

CON 18 (8)

INT 18 (8)

EGO 13 (3)

PRE 20 (10)

OCV 6 (15)

DCV 6 (15)

OMCV 3 (0)

DMCV 3 (0)

SPD 4 (20)

PD 5 (3)

ED 5 (3)

REC 8 (4)

END 30 (2)

BODY 10 (0)

STUN 30 (5)

CHA total 117 points


Powers

50 Crimefighting Gear 40 point VPP gadget pool - only in lab, OIF or better focus


25 Shock Glove 50 point Multipower 4 clips of 8 charges, No Range, OIF

1F Taser punch 4d6 NND ( rED r fully insulated) +0 Constant +1 Damage Shield (+1/4 ), must punch or block to do damage (-1), Charges Extra Phase +1/4 (50 active)

2F Taser palm 10d6 NND rED or fully insulated

1F Taser grab DC Paralysis Grip - Def 3 3D6 Entangle, Takes no Damage, Lockout, must maintain touch, 1 charge per phase

2F Taser overload – 3d6+1 RKA takes 2 charges per use


Powers total 81 points


Skills

12 Martial Arts – Commando Training

  • Boxing Cross Martial Strike
  • Judo Diasrm Martial Disarm
  • Kung-Fu Block Martial Block


0 AK Silicon Valley, CA 8-

3 Breakfall 13-

3 CK: Hudson City 13-

3 Climbing 13-

3 Combat Driving 13-

3 Computer Programming 13-

3 Deduction 13-

3 Electronics 13-

3 Gadgeteering 13-

1 High Society 8-

3 Inventor 13-

1 KS: International Business 8-

1 KS: Triads 8-

0 KS MMO games 11-

2 Language- Mandarin Chinese: Fluent conversation

3 Mechanics 13-

3 Scientist

1 Science: Electrical engineering 11-

1 Science: Chemistry 11-

3 Security Systems 13-

1 Shadowing 8-

3 Stealth 13-


0 TF Small Wheeled Vehicles

0 TF Motorcycles


6 +2 w/taser palm, martial strike, martial block


6 points Perk: Millionaire

1 Contact: Hudson City Detective 8-

Skills 70


21 Mid-size car with 1 point gadgeteering lab

9 Base contribution


300 total


15 Secret ID


15 Strongly opposed to killing, never does it personally. (Common, Strong)

15 Driven protect the weak and helpless (Common, Strong)

20 Hunted: Hudson City Organized Crime More Powerful, NCI, Capture or kill, Infrequent

10 Hunted: Hudson City Law Enforcement More Powerful, NCI, Watching, Infrequent


Common gadgets:

16 Armored Costume +8 rPD +8 rED Resistant Defense, OIF (24 active)


11 Chem Gun Blackout 3d6 Flash NND (self-contained breathing, sealed eye coverings) Area Cone 16m, No range 6 charges OAF (37 active)


12 Chem Gun Weakness Gas 4d6 Drain Strength, reduced range (10m) 2 clips of 4 Boostable Charges, not vs. LS: Self Contained -1/2 OAF (40 active) (Also available with Demoralizing Gas, Presence drain)


Chem Gun Acid Pellets RKA 1 point, penetrating X2 +1 , Damage Over Time (6 damage increments, damage occurs every segment, can be negated by washing off the acid) +4, limited range (10m) OAF (30 active)


4 Filter Mask - Life Support Self Contained, Only vs airborne toxins (-1) OIF (10 active)