Jolanti

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Character Sheet Format

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.


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Background

Write a brief history of your PC here. Guards the twice weekly supply run from Pavis

"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.]

Character Details

  • Name: Jolanti or Dringi by the Aldryami of the Garden
  • Race: Human
  • Cults:-
    • Rune Level: Character cults go here
    • Initiate: PAVIS Opili the Wallmaker
    • Lay Member: Aldrya, Daka Fal, Issaries
  • Social Condition: Townsman
  • Sex: Male
  • Previous Experience: Real City Armed Escort

Characteristics

Str: 17, Con: 15, Siz: 17, Int: 13, Pow: 10, Dex: 14:, Cha: 14.

  • Damage Bonus/Minus: +1d6 Damage Dice
  • Hit Point Bonus/minus: +2HPs
  • Experience bonus: +3%
  • Encumbrance limit: 16

Skill Groups

  • Agility: +20% extra+5% with str spell
    • Dance (30%/5%):-
      • Style: n%
    • Dodge (15%): 55%
    • Climb (25%): 85%
    • Jump (25%): 45%
    • Tumbling (25%): n%


  • Aim: +10% +5% STR spell
    • Catch (25%): n%
    • Throw (25%): 50%


  • Knowledge: +5%
    • Evaluate (10%):-
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Old Pavic: 20%
    • Animal Lore (5%):-
      • Find cattle food: 20%
      • Hunting: 20%
      • Tending/Herding: 20%
      • Training: 20%
    • Folk Lore (30%) By Old Pavic.: 35%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-
      • Find healing plants: 30%
      • Identify plants: 30%
      • Farming: 30%
    • World lore (5%):-
      • Find Water: 20%
      • Survival: 20%
      • Weatherlore: 20%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +20% +5% STR spell
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 30%
      • Masonry/architect: 80%
      • Peaceful Cut/butchery: 30%
      • Shiphandling: 30%
      • Teamster/packhandler: 30%
    • Swimming (15%): 35%
    • Riding (5%): 40%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +10%
    • First aid (10%): 60%
    • Treat disease/poison (5): 15%
    • Sleight of hand (15%):-
      • Hide item: 25%
      • Pick pockets: 25%
      • Palm object: 25%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 40%
      • Netmaking: 20%
      • Gemsmith/Jewelcraft: 20%
      • Brewing: 20%
      • Trapsmith: 20%
      • Locksmith: 20%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +10%
    • Listen (25)%: 75%
    • Scan (25)%: 65%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 55%
      • Trap: 55%
    • Taste analysis (5%): n%
    • Tracking (10%): 50%


  • Stealth: +0%
    • Camouflage (10%): 60%
    • Hide (15%): 60%
    • Move quietly (15%): 50% (-25% armour) (35% from 50%)
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 55%
    • Sing (5%): 15%
    • Speak Language:-
      • Native Old Pavic: 75%
      • Dark tongue (00): 25%
      • Aldryami: 25% (15% from the 50%)
      • Tradetalk 25%
      • New Pavic 15%
      • Auld Wyrmish 15%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 35%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: 25%
      • Courtliness: 20%
      • Nomad ways: 45%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Closed helm/hood 6 6 1.25 19-20
Left Arm Plate 5 6 1 16-18
Right Arm Plate 5 6 1 13-15
Chest Hv Scale Hauberk+padding 7 6 1.5 12
Abdomen Hv scale Hauberk+padding 6 6 1.5 09-11
Left Leg plate 6 6r 1 05-08
Right Leg plate 6 6r 1 01-04
  • Total Hit Points: 17HP
  • ENC 8.25

Weapons and Shields

  • Attack Bonus/Minus: +20% +5% STR spell
  • Parry Bonus/Minus: +20% +5% STR spell
  • Aim Bonus/Minus: +10% +5% STR spell
  • Strike Ranks: Siz:(1)+Dex:(2)=(3)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Pole axe 1.5m 4d6 4 12 95% 75% melee 3
1H Broadsword 1d8+1+1d6 5 20 70% 70% melee 1
Thrown rock 1d4+1d3 sr ap 35% pry% 20 enc
1H hammer 2d6+2 6 20 40% 40% melee 1
Xbow 2d6+2 1/3 10 35% pry% 120 2
RH Dagger 1d4+2+1d6 sr 12 45% 45% melee 0.25
Fist 1d3+1d6 7 arm 65% pry% melee 0
Kick 2d6 7 leg 65% pry% melee 0
Head Butt 1d4+1d6 7 head 50% pry% melee 0
Grapple Special sr special 65% pry% melee 0
  • Enc of weapons if all carried 7

Magic

  • Power:-
    • Current Characteristic POW:10
    • Current Available POW:10
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Strength 1 STR21 gives extra 1d6 dam
    • Healing 2
    • Bladesharp 3
    • Control Zebra 1
    • Food song 1
    • Silence 1
    • Glue 2
    • Speedart 1
    • Detect Enemies 1
      • Detect Traps matrix on a thumbring.
      • Countermagic 4 matrix on a Bronze disc.
  • Rune Magic:
    • Evade 1.?

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Eighteenth Pole Axe 1.5m
    • Pavic Hammer/pick
    • Broadsword
    • Dagger
    • Hv Crossbow
      • 20 quarrels
  • Armour:
    • Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
    • Leather Pants, Cuirboilli Cuirass and vambraces (90L) -5%MQ
  • Other:
    • Flask
    • Lantern
    • Two torches
    • 5m strong rope
    • Saddle bags
    • Blanket
    • Clothes
    • Adventurers pack
  • Magic stuff
    • Book of bodily virtues. Following the advice of this text for a season is supposed to increase your Con by 1. Written in Pavic.
    • Detect Traps matrix on a thumbring.
    • Countermagic 4 matrix on a Bronze disc.
  • Money
    • Loot started with1400 - 800= 600L
    • 200 lunars spent on xbow skill 5%
    • 100L on Crossbow
    • 500L ransom
  • Credit of 1300L-650= 650L left
    • 500L on silence spell
    • 150L dt enemy cult half price.


  • 500L ransom