Anthemius
Biographical Info
- Name: Anthemius the Pauper
- Gender: Male
- Date of Birth:
- Age:
- Alignment:
- Description:
- History and Personality:
Characteristics
- Class: Mage
- Kit: None
- Level: 1
- XP: 0
- Next Level XP:
- Height:
- Weight:
- Hair:
- Eyes:
- Skin:
Stats
| STR | 18 | Stamina | 18 | Weight Allowance: 110 lbs. | Bend Bars/Lift Gates: 16% | ||
| Muscle | 18 | Attack Adjustment: +1 | Damage Adjustment: +2 | Max Press: 255 pounds | Open Doors: 11 | ||
| DEX | 14 | Aim | 12 | Missile Adjustment: +0 | Pick Pockets +0% | Open Locks: +0% | |
| Balance | 16 | Reaction Adjustment: +1 | Armor Class: -2 | Move Silently: +0% | Climb Walls: +0% | ||
| CON | 16 | Health | 16 | System Shock: 95% | Poison Save: +0 | ||
| Fitness | 16 | HP Adjustment: +2 | Resurrection: 96% | ||||
| INT | 11 | Reason | 11 | Illusion Immunity: None | |||
| Knowledge | 11 | Bonus Proficiencies: 2 | |||||
| WIS | 13 | Intuition | 13 | Bonus Cleric Spells: 1,0,0,0,0,0,0 | Spell Fail Chance: 0% | ||
| Willpower | 13 | Magical Defensive Adjustment: +0 | Spell Immunity: None | ||||
| CHA | 17 | Leadership | 17 | Loyalty Base: +6 | Max Henchmen: 10 | ||
| Appearance | 17 | Initial Reaction Adjustment: +6 |
Combat Stats
Basics
- AC: 10 - 5 (Chain) - 2 (Balance) = 3
- HP: 12 Total, 12 Currently
- Move: 14 (0-110 lbs), 10 (111-149 lbs), 7 (150-188 lbs), 3 (189-227 lbs), 1 (228-255 lbs)
Saving Throws
| Paralyzation: 12 | Poison: 12 | Death Magic: 12 | Petrification: 13 | Polymorph: 13 |
| Rod: 14 | Staff: 14 | Wand: 14 | Breath Weapon: 15 | Spell: 15 |
Weapons
| Weapon | Melee THAC0 | Missile THAC0 | Attacks/Round | Speed | Damage (S-M) | Damage (L) |
|---|---|---|---|---|---|---|
| Sword, broad | 18 | -- | 3/2 | 5 | 2d4+2 | 1d6+3 |
| Sword, two-handed | 19 | -- | 1 | 10 | 1d10+2 | 3d6+2 |
Weapon Abilities
Equipment & Encumbrance
| Item | Quantity | Weight (lbs) | Value | Location |
|---|---|---|---|---|
| Sword, broad | 1 | 4 | 10 g | Worn |
| Sword, 2 handed | 1 | 15 | 50 g | Wrapped, secured in saddle bag straps |
| Chain mail | 1 | 40 | 75 g | Worn |
| Holy symbol | 1 | -- | 25 g | Worn |
| Backpack | 1 | 2 | 2 g | Worn |
| Rations, 1 wk | 2 | 10 | 10 g | Saddle bags |
| Salt, 1 lb. | 1 | 1 | 1 s | Saddle bags |
| Waterskin | 2 | 2 | 16 s | Backpack, Saddle bags |
| Backpack | 1 | 2 | 5 s | Worn |
| Medium Shield | 1 | 10 | 7 gp | Worn |
| Good cloth cloak | 1 | -- | 8 sp | Worn |
| Gloves | 1 | -- | 1 gp | Worn |
| Riding boots | 1 | -- | 3 gp | Worn |
| Surcoat | 2 | -- | 12 sp | Worn, Backpack |
| Under-tunic | 2 | -- | 16 sp | Worn, Backpack |
| Breeches | 2 | -- | 4 gp | Worn, Backpack |
| Belt | 2 | -- | 3 sp | Worn, Backpack |
| Sword scabbard | 1 | -- | 3gp | Belt |
| Tabard | 1 | -- | 6 sp | Worn |
| Large belt pouch | 1 | 1 | 1 gp | Belt |
| Small belt pouch | 1 | 0.5 | 7 sp | Belt |
| Knife | 1 | 0.5 | 5 sp | Sheath |
| Knife sheath | 1 | -- | 3 cp | Belt |
| Flint and steel | 1 | -- | 5 sp | Backpack |
| Whetstone | 1 | 1 | 2 cp | Backpack |
| Small sack | 4 | -- | 2 sp | Backpack |
| Silk rope | 50' | 8 | 10 gp | Backpack |
Non-Weapon Proficiencies
- Cooking: 7
- Etiquette: 12
- Fishing: 6
- Healing: 9
- Heraldry: 8
- Literacy: 8
- Riding, Land: 11
- Survival: 6
Traits & Race/Class/Kit Abilities
Racial Abilities
- Attack bonus: +1 bonus to attack rolls with one weapon of the character’s choice.
Class Abilities
- Circle of power – If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
- Curative – Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use his ‘cure disease’ ability two times a week (this ability is ineffective against lycanthropy.)
- Detection – By concentrating, may detect evil creatures up to 60 feet away.
- Faithful mount – May summon special steed at 4th level.
- Healing – May heal two hit points per paladin’s level to anyone once per day with a touch.
- Health – Immune to all natural disease.
- Protection from evil – Radiate an aura 10 feet in diameter of Protection from Evil.
- Saving throw bonus – +2 bonus to all saves.
- Turn undead – Turn undead at two levels lower in ability.
- Major Spheres of Magic – Combat, Divination, Healing, Protection
Kit Abilities
- Not applicable.
Traits
- Partial Amnesia - Character has limited knowledge of his past, starting three years ago.
Languages
- Common (Speak, Read, Write)
- Old Oeridian (Speak, Read, Write)
- Old Velondi (Speak, Read, Write)
Magic
- Not applicable at 1st level.