Cuddlesaurus and the Jellybean of Destiny ShopCop 6000
ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
INFO
Origins: Android / Hawkoid
Level: 1st
Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
BASIC STATISTICS
HP/Blooded: 25 / 12 (15)
Initiative: +1
Speed: 6
Defenses
AC: 15
Fortitute: 14
Reflex: 15
Will: 14
TRAITS
Android
(Intelligence, Dark)
- +2 to Dark overcharge.
- +4 bonus to Science checks
- +2 bonus to Fortitude
- You do not need to eat, drink, or breathe.
Hawkoid
(Wisdom, Bio)
- +2 to Bio overcharge
- +4 bonus to Perception checks
- You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.
POWERS
Machine Grip
His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
- At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature | (Novice Primary)
- Attack: INT+Level vs Reflex
- Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
Terrifying Shriek
His Terrifying Shriek is actually a siren.
- Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst | (Novice Secondary)
- Attack: WIS+Level vs Will
- Hit: 1d6+WIS+Level psychic damage, and slide target one square.
ABILITY SCORES
STR 10 .... +0
CON 13 ... +1
DEX 11 ... +0
INT 18 ..... +4
WIS 16 ... +3
CHA 7 ..... -2
SKILLS
+1 Acrobatics
+1 Athletics
+5 Conspiracy (INT+4)
+4 Insight (WIS+3)
-1 Interaction (CHA-2)
+5 Mechanics (INT+4)
+8 Nature (WIS+3, Origin+4)
+8 Perception (WIS+3, Origin+4)
+9 Science (INT+4, Origin+4)
+1 Stealth
GEAR
Mundane
Armor: No Armor
Melee: Light One-handed Melee
Ranged: Light One-handed Ranged
Other: Explorer's kit, Duct tape, Night-vision goggles
Omega Tech
H11 Blaster Rifle (Atom 39)
Alpha Mutations
Mandibles (Atom 41) (A; U; Bio, Physical)
You manifest large mandibles and take an enormous bite out of your enemy.
Standard Action, Melee 1; Target: One creature; Attack: Level + Strength + 2 vs. AC; Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
Overcharge: When you use this power, you can roll a d20.; 10+: The target takes a -5 penalty to saving throws against this power.; 9 or less: After the attack, you are blinded (save ends).