Cuddlesaurus and the Jellybean of Destiny ShopCop 6000
ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
INFO[edit]
Origins: Android / Hawkoid
Level: 1st
Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
BASIC STATISTICS[edit]
HP/Blooded: 25 / 12 (3!)
Initiative: +1
Speed: 6
Defenses
AC: 15
Fortitute: 14
Reflex: 15
Will: 14
TRAITS[edit]
Android[edit]
(Intelligence, Dark)
- +2 to Dark overcharge.
- +4 bonus to Science checks
- +2 bonus to Fortitude
- You do not need to eat, drink, or breathe.
Hawkoid[edit]
(Wisdom, Bio)
- +2 to Bio overcharge
- +4 bonus to Perception checks
- You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.
POWERS[edit]
Machine Grip[edit]
His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
- At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature | (Novice Primary)
- Attack: INT+Level vs Reflex
- Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
Terrifying Shriek[edit]
His Terrifying Shriek is actually a siren.
- Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst | (Novice Secondary)
- Attack: WIS+Level vs Will
- Hit: 1d6+WIS+Level psychic damage, and slide target one square.
ABILITY SCORES[edit]
STR 10 .... +0
CON 13 ... +1
DEX 11 ... +0
INT 18 ..... +4
WIS 16 ... +3
CHA 7 ..... -2
SKILLS[edit]
+1 Acrobatics
+1 Athletics
+5 Conspiracy (INT+4)
+4 Insight (WIS+3)
-1 Interaction (CHA-2)
+5 Mechanics (INT+4)
+8 Nature (WIS+3, Origin+4)
+8 Perception (WIS+3, Origin+4)
+9 Science (INT+4, Origin+4)
+1 Stealth
GEAR[edit]
Mundane[edit]
Armor: No Armor
Melee: Light One-handed Melee - Security Baton
Ranged: Light One-handed Ranged - (TBA)
Other: Explorer's kit, Duct tape, Night-vision goggles
Omega Tech[edit]
H11 Blaster Rifle (Atom 39)(O; C; Xi)
This large rifle will put a 2-inch smoking hole in your target.
- Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature;
- Attack: Level + 6 vs. Reflex;
- Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends);
- Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage.
Alpha Mutations[edit]
Mandibles (Atom 41) (A; U; Bio, Physical)
You manifest large mandibles and take an enormous bite out of your enemy.
- Standard Action, Melee 1; Target: One creature;
- Attack: Level + Strength + 2 vs. AC;
- Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
- Overcharge: When you use this power, you can roll a d20:
- 10+ = The target takes a -5 penalty to saving throws against this power.
- 9- = After the attack, you are blinded (save ends).