Runequest OGL Ramblings:Main Page

From RPGnet
Revision as of 11:54, 5 February 2011 by 124.182.138.154 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Note : anyone is welcome to post comments or ideas here, especially those posters from RPGnet who frequent RQ/BRP theory threads or PbP games. I do ask that you tag any additions you make with at least your online name, or some other easy identifier.


This will [hopefully] evolve into a page of possible Runequest ideas, based around the OGL.It will, of course, be influenced by the rules, ideas and thoughts expressed in a hundred other games, BRP/RQ or not.


My aim here is to pull apart, examine extend or just admire different bits of the runequest OGL and how they apply to the creation of a game built around synergy - connecting as many bits as possible so nothing goes to waste.


What it doesn't mean is bury everything in layers of detailed rules. A lot of what I want to poke at is like the notes that writers make on stories...90% of never get used or are embedded within the final product. I want to do the same, but not only with mechanics - also, the cosmology and mythic landscapes that you can extrapolate from the current systems.


I do admit to a bias - runequest has always struck me as an organic system and structure in design, and I want to apply that to a setting concept that tries to emulate the 'what if'of a world much like our own evolving with real magic, gods, monsters, etc. Mytho-Anthropology.


Mythic Philosophy - The Paths to Magic

Strength, weapons, effects and the 3d6/d100 split.