Richard Hawkins

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CW-5 Richard Hawkins (FPJ/DV)

528th Sustainment Brigade, Special Operations (Airborne)

Special Troops Battalion, Robotic Division (Heavy)

Drone Section Chief

WIT 6 +2 wit 8
WIL 3 + 1 wil = 4
STR 5 -1 physical 4
HLT 3 -1 physical =2
DFT 4 -1 physical = 3
SPD 4 -1 physical =3
PSI 1

26-44 = 18 talent +1 psi=19
-1 physical, + 2 Wit, +1 Wil , +8 age group for age group 5

talents ( +8 age group)
Athletic 1+1=2
Char 1+1=2
Combat 2+5=7
communication 1+1=2
Esthetic 1+2=3
Mech 2+5=7
natural 1+5=6
science 1 + 8= 9-1=8

Age group 5 (47) + 10 =57 actual age


Hgt (12) +5 Above avg
Wgt (8) avg
Looks (17) Comely

Change roll 17

Damage Resistance: Bulk + ½ Hlh+ ½ [Str or Will]. 4.0+1.5+5 =10.5 (11)

Load: Bulk + str + hlh+ dft. [kg]. 4.0+5+3+4 = 16 kg

Movement: 1 + [Spd+Height Mod/10]+[Athletic talent/10]


Age group 5 [48-57]
Post: Pre ruin Culture 2, pre ruin Subculture 1, Literacy and tech use 2. social skill 1, social skill 1, High Tech use 2, Transport 2

Sleeper is awaking...

CW-5 Richard Hawkins (FPJ/DV)

528th Sustainment Brigade, Special Operations (Airborne)

Special Troops Battalion, Robotic Division (Heavy)

current assignment: COG support / Allied country “AU”

Mission: Civil affairs - Restore Civilian Infrastructure possible SR, DA action

Drone support : General & Direct support


Post ruin Culture 2 pre ruin Culture 2 Subculture (Academic/Research) 1 Literacy Read / Write) 2 Technology use 2. social skill - forgery (english) 1 social skill - gambling 1 High Technology use 2 Transport 2

Automatic skills [Everyone]. Climbing 1 Survival [Urban]1 (1) rural, desert, marine Notice [Urban]1 Brawling 1 Evade 1 Single weapon 1 Throwing 1 Carouse/converse 1.

Skills 49/0

instruction 1 Hi tech knowledge 11.5 Complex explosives (Simple explosives, chemistry) 1 Laser Technology (htu) ½ Materials synthesisation [robotics] 1, ½ plastic (Chemistry, lab tech, Industrial engineer) Bioculture (Adv farming, lab res) ½ Mag Field Engineering 1 Cybernetics/robotics 2/ 1 Power Generation -Electrical (physics, electrician, Mech gen power) ½ -Nuclear: Fission/Fusion (Electrical power Gen) ½ , 1 -Solar: (HT, Physics)½ Fuel production (Chemistry, lab tech) - Hydride ½ -Petroleum ½ Mag-Field Technology ½ (electronics, Electrical power Gen) Computing (htu) ½ Computer Science:System/software ½ , 1 (math, Basic Res) Computer design ½ (electronics, mathematics, basic research, lab res)

Sciences 10.0 Genetics [pre/post] 1 / ½ Geology ½ Botany [pre/post] 1 / ½ Chemistry 1 Mathematics 1 Physics (Mathematics)1/2 Zoology [pre/post] 1 / ½ Cryptography ½ Plastics forming ½ Electrician ½ Electronics (electrician) ½ Architecture (basic res, maths) ½ Simple Explosives (chemistry,lab res) 1 Distillation ½

Physical Tech skills 14.0 Machining(tu) ½ First aid ½ Computer ops (tu) ½ Skydiving Parachute 1 halo, LALO, rigger (chute packer) ½, ½, ½ Scuba dive(tu,swim) ½ Tech Use 2 Basic research 2 Lab research(tu) 2 Metalworking: (Blacksmith), Armorer,Weaponsmith, ½ , ½ , 1 Foraging ½ Leather working/tanning 1 / ½ Masonry ½ Mapmaking/reading 1/ ½ Natural Medicines ½ Navigation ½ Packer ½ Pioneer(survival) ½ Preserve Food ½ Salvage food ½

Hi-Tech Phys skills 6.5 Hi Tech Use 2 Pilot 1– spacecraft , triphibian, Multi engine, fixed wing jet, military, sub, vstol, rotary (helo) ½,½,½ Robotics repair ½ (electronics, htu) RCV Ops 2 (htu) Mag-Field Maintenance 1 (electronics, htu, ) Zero g training ½ Remote Sense Ops (htu) ½ Vacc suit ½ (htu) Exo suit ½ Specialist Vehicle 1.0 Hovercraft (tu) ½ Train. (tu) ½

Gunsmith 2.0 Gunsmith: mod/prim Wt+mech+scie 1, ½ (Smith or mach’g/prim, mach’g/mod) Hand loading.(tu) Dft+Wt+mech 1 Engineer(tu, basic res, maths )1.0 Civil ½ Industrial ½ Power Gen (tu) ½ Mech gen power ½ (physics) Swimming ½ Demolitions ½ Admin/logistics ½ -----------------------------------------------------------------------------------------------------

Combat skills 3.5 Side arms: Prim/Modern 1/2 / 1 Long arms: Prim/Modern 1/2 / 1 Auto fire 1/2 Archery: Bow/Crossbow ½ 1

Support/Field weapons 03 Archaic - Muzzle loading artillery, Siege engines. 1/2 Auto-weapon – Machineguns, Auto-cannon, AGL 1/2 Artillery - Breechloading artillery, Mortar, Missile launcher 1/2 Gunner - Direct fire cannon, guided missiles, DF rockets. 1/2 IF weapons - Grenade launcher, mortar. ½ Rocket launcher – ATW, fire and forget missiles, RPG’s ½


Military science 3.5 Aerial recon interpretation Wt+scie+esth ½ (tu, basic Research, Mathematics) Cbt engineering ½ Wt+comb+mech (Demolitions, Basic Res, Maths) Encryption ½ Wt+scie+esth (basic research) Forward Observer (tu) ½ Wt+nat+comm Operational command ½ Wt+comb+comm (Str Comm) Strategic command ½ Wt+scie+comb (tactics) Tactics ½ Wt+comb+comm