Jeeves Drathentor
Jeeves Drathentor, Seneschal to Vlad
(Jeeves is on the right. Wooster aka Vlad is on the left.)
All the other kind of business
Stats:
WS 25 BS 25 +20 = 45 S 25 T 20 +20 = 40 Ag 28 +19 = 47 Int 25 +20 = 45 Per 25 +5 +5 = 35 WP 25 +16 = 41 Fel 30
Seneschal Starting Skills (And Attribute its based on):
Awarenes (per) Common Lore [Underworld] (Int) - Well, when someone wants illegal goods, you have to know who to talk too.
Deceive (Fel) - How to lie believably
Dodge (Agil)
Evaluate (Int) - Make sure the goods your buying is the quality you demand.
Forbidden Lore [Archeotech] (Int) - Prizes from Humanity's lost past are worth more than their weight in gold. Helps if you have a treasured piece of Archeotech, or some child's art project.
Inquiry (Fel) - Being able to ask the right questions to get the answers you want.
Literacy (Int) - Not many people can read in the 40th millennium, and this does allow you to read any language you can speak.
Speak Language [Low Gothic, Trader's Cant] (Int) - Able to talk with others... pretty self-explanatory.
Secret Lang: Rogue Trader (Int)
Security(Agil)
Silent Move(Agil)
Starting Talents :
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Talents: - Unremarkable - Dark Soul - Resistance: Fear
Toughness: 8 +1d5 +1 = 10
Initiative: +5
Insanity: 3d5+1 = 15
Fate Points: 1d10 = 3
XP purchases:
100exp: Dodge (Agil)
100exp: Awareness (Perc)
100exp: Common Lore (Underworld) Int
100exp: Secret Language: Rogue Trader (Int)
100exp: Perception +5
Some mornings, motivation is hard to find.
Lifepath:
Homeworld: Hive Born
-5 Toughness, +5 to Fellowship. - Hive Worlders treat crowds as simple, rather than difficult terrain. Running or Charging through a crowd can be done at no penalty. - Tech-Use skill as Untrained Basic -10 penalty to all Survival tests when not in a proper, civilized area. - 5 penalty to Intelligence in the same area. +1 bonus to Initiative.
Birthright: Scavenger - Unremarkable +3 Agility 1d5 Insanity points
Lure of the Void: Dark Visionary - 1d5+1 Insanity, but gain the Dark Soul Talent and a Forbidden Lore as a Trained Basic skill.
Trials and Travails: Dark Voyage The horror stories told in the hives of scum and villainy? Oh they're true all right... oh how they are true.
- Resistance (Fear) Talent. - An additional 1d5 Insanity.
Motivation: Prestige
- going to get to the top of the Imperial Hierarchy, and woe anyone who gets in your way.
- Talented: Scrutinty
Acquisition: My own personal thieves/assassins :D