Mana Kishimura

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Mana Kishimura

The daughter of a fisherman from a far-flung island off the coast of Japan, Mana has never quite experienced the technological advances the rest of the country has. This is perhaps why her mother is no longer around - a traveller who came across the island, she had a child but could not settle down, and left Mana for her father to deal with.

Some would call her 'outdated', or 'simple', or even 'stupid', but Mana is none of these. She never learned how to read or write, but she has a level of common sense beyond that of most adults and their 'grown-up problems'. She's heard vague stories about how people on other bigger islands fight over silly things, like how her father argues with his best friend over whose fish was larger. Really, she finds the whole thing unnecessary and kind of stupid.

Perhaps it's because of this that Mana never felt quite at home with her family, or her few friends on the island. Mana's best friends, ironically, were the dolphins who would occasionally pass by the shore. In particular, one dolphin who she'd once saved from a ragged fishing net hung close to her. Not being able to ask her name, Mana decided to name her Sango.

Mana's easily the most physically capable child her age on the island, able to outrun any boy her size with ease and outswim them even easier. Most people are caught unaware by this - she isn't obviously muscular, and most just dismiss her as a relatively cute and naive young girl. Her long black hair and green eyes catch people off guard, and they're promptly stunned when they see her pin a boy a head taller than her to the floor in order to break up an argument.

She doesn't understand all this fighting her fellow people do. It's all over such silly stuff, and yet they come to blows over it. Why can't people be more like dolphins? Only get serious when you need to, and otherwise focus on having fun? She's confided in Sango more than once about this, though she's got no way of knowing for sure if the dolphin can actually understand her.

When her father learned that she'd been wasting so much time talking to a glorified fish, he's pissed - mainly because he's afraid she'll interfere in his line of work. Fish haven't been coming in as they should, and he suspects the dolphins are eating their catches. Mana finds out about this and immediately sabotages his boat. Not realising the extent of what she's done, she's kicked out of the house for the night as punishment. Unfazed, she decides to work it off by going out for a swim with Sango.

Unfortunately, on this day in particular the waves are a little out of order. An unexpected storm catches both of them of guard, and Mana is pulled deep underwater. Only a last-minute Ennoblement saves her - making her the replacement of the long-Excruciated Noble of Intelligence - but it comes with some strange side effects.

Firstly, in a strange twist of fortune, she's lost the ability to speak. She's capable of communicating to dolphins using clicks and such, but human speech is now out of her grasp. The closest she can manage to a human word is 'phwee'. Fortunately, Sango now acts as her familiar - and in a total reversal it's the dolphin doing all the talking for both of them now.

Secondly, she's physically stronger now. In order to save herself from drowning, Mana's body basically learned not to breathe at all - thus she can swim as long and as often as she wants. Understandably, she's pleased by this. She also has no absolute need to eat or sleep, though she can still feel hungry or tired.

Thirdly, she's gone from being merely powerful for her age to becoming almost insanely strong. In other areas of being a Noble she's somewhat behind, but for sheer strength she's perhaps the best example there is. She still maintains the same beliefs she did before - that all this stupid human fighting should stop and people can just be friends if they look at what they have that's the same rather than at what's different.

She's just a lot better at fending off people who'd fight her over it now.

Stats ASPECT 5 - 7/7 MP DOMAIN 1 (INTELLIGENCE) - 6/6MP SECONDARY DOMAIN 1 (DOLPHINS) - 5/5MP REALM 0 - 5/5MP SPIRIT 1 - 5/5MP

(Bonus MP from limits as listed below)

0 Fleurs

Bonds To protect dolphins, and the other sentient beings that mankind doesn't give credit (5) The wellbeing of her father, misguided as he may be (5) The happiness of others around her (3) To pass on her own love for dolphins to mankind in general (3) To become strong enough to prove her beliefs to others (4)

Gifts Immutable (Can survive without food, sleep or air) 3 (Miracle Level) + 1 (Automatic) - 3 (Self Only) - 1 (Comprehensive utility) = 1CP

Familiar (Dolphin familiar Sango allows Mana to communicate with others) 4 (Miracle Level - Minor Creation of Dolphin) - 1 (Simple Miracle) - 2 (Self/Other) - 1 (Comprehensive Utility) + 1 (Uncommon) = 2CP

Limits Illiterate (Unable to read/write, 1MP worth of disability) Mute (Can't speak by herself, needs Sango to speak for her and thus can't talk to humans, 2MP worth of disability)

Virtue: Mediator (Will attempt to step in and stop any fight she comes across)

Affiliation: Code of the Enlightened

Wounds: 3 Deadly, 3 Serious, 3 Surface

Symbol - A dolphin leaping above the waves, with a mortarboard on its head. :P