Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra
Gabada (Gabby) DeMonestra
BASIC STATISTICS
HP/Blooded: 43/21
Initiative: +7
Speed: 6
Defenses
AC: 20
Fortitute: 17
Reflex: 17
Will: 18
TRAITS
Pyrokinetic: Wisdom; Psi;
- +2 to PSI overcharge.
- +4 bonus to Interaction checks.
- Fire Resistance: Gain resist 10 fire.
- Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
- Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).
Rat Swarm: Dexterity; Bio;
- +2 to BIO overcharge
- +4 bonus to Stealth checks
- Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
- Crawling Mass: You can't be knocked prone.
POWERS
Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +8 vs Reflex, 2d8+4+8)
Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +7 vs Reflex, 1d8+3+8 and the target is immobilized until the end of your next turn.)
Pyrokinetic Utility Blazing Rocket (Encounter, Psi, Personal, Minor Action; Effect: You gain a fly speed of 10 until the end of your next turn. If you don't land before this effect ends, you fall.)
ABILITY SCORES
Str 17 (+3)
Con 16 (+3)
Dex 16 (+3)
Int 11 (0)
Wis 18 (+4)
Cha 11 (0)
SKILLS
Acrobatics +7
Athletics* +7
Conspiracy +4+4=+8
Insight +8
Interaction +4+4=+8
Mechanics +4
Nature +8
Perception +8
Science +4
Stealth +7+4=+11
GEAR
Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.
Armor: Light Armor (Leather coat and excessive amounts of body jewelry)
Melee: Light 2-Handed Melee (Ornate broadsword)
Ranged: Light 2-Handed Gun (Laser sniper rifle)
Misc/Unequipped Omega Tech
70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.
Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender
Omega Tech:
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.
79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.
108. Phase Cape (O; R; Ishtar) Your molecules shift of out phase when you swirl this cape around yourself, allowing you to pass through walls and other solid objects. Neck; Power: Encounter; Minor Action, Personal; Effect: Until the end of your next turn you can move through walls and other blocking terrain, as well as through squares occupied by enemies. If you end this movement inside a solid object or creature, you return to the last unoccupied square you came from and are stunned until the end of your next turn.
77. Artificial Blood (O; U; Xi) This small medical unit attaches to your lower back and injects nanobots into your bloodstream when you need a boost. Waist; Power: Consumable; Free Action, Personal; Trigger: You start your turn; Effect: Until the end of the encounter, whenever you roll a saving throw, you can replace the result of the roll with a 10.
Alpha Mutations:
88. Download Ego (A; R; Dark) Even as your vision goes dark, you transfer an imprint of your intellect into your foe's mind. No Action, Melee 1; Trigger: You drop to 0 hit points or fewer.; Effect: You dominate one creature adjacent to you (save ends).; Overcharge: When you use this power, you can roll a d20; 10+: The dominated creature must roll a 16 or higher to succeed on its saving throw to end the domination effect.; 9 or less: When this effect ends, the dominated creature dominates you (save ends).