Scratch:Intelligence

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A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting. Willpower is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called psychic attacks regardless of whether their power is psychological or supernatural. Some psychic attacks frighten their targets. Frightened characters must evade or escape. They cannot attack or heal.

Distraction is a close range psychic attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target is delayed.

Surprise is a long range psychic attack that frightens an opponent and requires stalking ability. Make a stalking roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.

Intimidate is a long range psychic attack that frightens an opponent and requires command ability. Make a command roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.