Scratch:Strength
A character’s strength is 10 plus his tgh/2, wrestling, fighting or knockout ability, whichever is greater. Strength is the difficulty of force attacks that can be resisted physically but not by moving out of the way with ordinary defense.
A grabbed character cannot evade or escape, but he can still attack and perform actions that don't require him to move very far. If you are using the grid rules, a grabbed character cannot move. Characters using wrestling attacks against a target they have grabbed can make those wrestling attacks force attacks versus strength instead of defense.
Push is a close range force attack that anybody can do. Make a non-ability roll against the target's strength. If the attack is successful, the target is delayed.
Grab is a close range force attack that requires wrestling ability. Make a wrestling roll against the target's strength. If the attack is successful, the target is grabbed until the target escapes the grab or the attacker evades, escapes, uses healing ability, attacks someone else or becomes incapacitated. If you are using the grid rules, you cannot move while you are grabbing the target.
Escape a grab is a bonus action which grabbed characters can do at the beginning or end of their turn. Make a non-ability roll, wrestling roll or acrobatics roll against the strength of the grab. The strength of the grab is normally the strength of the enemy who grabbed this character. If the roll is successful, the character is no longer grabbed.
Strength can also be used to estimate how much weight a character can carry or lift. A character can carry a heavy pack all day if the pack does not weigh more than 2 kg (4.4 lbs) for every point of the character’s strength. A character can carry a heavier weight for a few minutes if it does not weigh more than 5 kg (11 lbs) for every strength point. A character can lift a very heavy object without carrying it around if the object does not weigh more than 10 kg (22 lbs) for every strength point. A character can also drag any weight he can lift a short distance.
These are not firm limits. A character may be able to pack, carry, or lift more weight if he travels a shorter distance, stops to rest frequently, or pushes himself to the limit (which might require an ability or non-ability roll, and could result in injury.)
strength | pack long distance | carry short distance | lift in one place |
---|---|---|---|
10 | 20 kg (44 lbs) | 50 kg (110 lbs) | 100 kg (220 lbs) |
11 | 22 kg (48 lbs) | 55 kg (120 lbs) | 110 kg (240 lbs) |
12 | 24 kg (53 lbs) | 60 kg (130 lbs) | 120 kg (260 lbs) |
13 | 26 kg (57 lbs) | 65 kg (145 lbs) | 130 kg (290 lbs) |
14 | 28 kg (62 lbs) | 70 kg (155 lbs) | 140 kg (310 lbs) |
15 | 30 kg (66 lbs) | 75 kg (165 lbs) | 150 kg (330 lbs) |
16 | 32 kg (70 lbs) | 80 kg (175 lbs) | 160 kg (350 lbs) |
17 | 34 kg (75 lbs) | 85 kg (185 lbs) | 170 kg (370 lbs) |
18 | 36 kg (79 lbs) | 90 kg (200 lbs) | 180 kg (400 lbs) |
19 | 38 kg (84 lbs) | 95 kg (210 lbs) | 190 kg (420 lbs) |
20 | 40 kg (88 lbs) | 100 kg (220 lbs) | 200 kg (440 lbs) |