SoF Exalted/CC Summary
Character Creation Summary
(introductory blurb)
Note: I've put these headings in and for now they're summaries with links, but we may wish to bring them all into this page. At least the shorter ones, Anima Powers is probably too long to fit in here even with titles for navigation.
Campaign Power Level
The choice of Campaign Power Level (CamPL) for the game is a critical one because it defines the capability and competence of the PCs. It also, to an extent sets out the parameters for advancement as well; a game starting as Heroic Mortals has a much broader scope of advancement potential than one starting out as Celestials. The GM/group should select the CamPL appropriate to the sort of game they want to play.
See Campaign Power Level Table for details of how CamPL impacts character resources.
Note: Should we fold the CamPL page into this one and have all that detail in one place?
Character Concepts
Once you have an agreed CamPL, that should start to inform the kinds of characters that would be appropriate in the game. Drawing on the agreed details of the setting (eg where and when in Creation) and specific premise (eg a particular location and who the PC group are), try to encapsulate what your character is about in a few sentences or so.
Something that CamPL will determine is just what sorts of characters are available. These are outlined in more detail below.
Non-Exalted Character Types
While the focus of the core game is often on Exalts, they're not the only people in Creation who are out there doing important things. There are a variety of non-Exalted types from mortals to the children of powerful beings with supernatural power flowing through their veins. Not only that, there are a lot of them, they are the majority of PC types in existence.
Mortals
Ordinary Mortals
Heroic Mortals
Enlightened Mortals
God-Blooded
God-Blooded
Demon-Blooded
Ghost-Blooded
Half-Castes
Fae-Blooded
Exalted Character Types
Terrestrial Exalted
Celestial Exalted
Solars
Lunars
Sidereals
Other Exalted
Abyssals
Infernals
Alchemicals
Other Character Types
Design note: Do we want to go there? Are we in the business of statting up those below for PCs, or should we just have a GM-related page for how to do them as antagonists/allies?
Demons
Elementals
Ghosts
Gods
Fae
Aspects
Advantages
Expert and Heroic Advantages
Power Advantages
Power TL and Power Packages
Power Packages and Power Tech level
Anima Powers
Supernatural Martial Arts
Mortal Thaumaturgy
Sorcery