SoF Exalted/Sorcery
Sorcery
Sorcery is performed using the Control (Reality) Power, and the base power represents Terrestrial Circle Sorcery. Celestial and Solar Circle Sorcery are modifiers on the base template.
Sample Power Aspect: Mastery of Terrestrial Circle Sorcery
Base AP Cost: 6AP
Activation Difficulty: 3 + Control Modifiers
Activation Time: Free Action
Base Template: Control Reality (9AP), Rote Dependent (-3)
Requires a Power Source and the Essence Affinity Ability
[blurb]
Modifiers:
-1 (Inability to Focus): You may not spend additional rounds to focus on a use of Sorcery.
-1 (Strenuous): You find Sorcery more enervating than normal. Your base activation difficulty is 7 instead of 3.
+2 (Celestial Circle): blah. There is minimum Power TL of 5 to use Celestial Circle Sorcery.
+4 (Solar Circle): blah. Note this replaces (and does not stack with) Celestial Circle. Only Solars can use Solar Circle Sorcery.
See page 189-197 of the SoF rulebook for more details.
Rotes
Some example Rotes to get people started.
Death of Obsidian Butterflies
Control:(Attack)
Sample Power Aspect: Razor-Sharp Magical Manifestation
Activation: 12 (2)
Activation Time: Simple Action
You unleash a swarm of razor-sharp obsidian butterflies that leave a wide swath of distruction in their wake. This is treated as a +6 ExR attack that affects an entire Zone.
Emerald Countermagic
Emulate Power: Nullify
Sample Power Aspect: First Circle Dispelling
Activation: 8(2)
Activation Time: Simple Action
Modifiers: Improved Nullifcation (+1), Deconstruction (+1)
This spell can be used to counteract another spell being cast in the Sorcerer's presence, or used to dispell a spell already in effect.
Invulnerable Skin of Bronze
Emulate Power: Armor
Sample Power Aspect: Body of Bronze
Activation: 8(2)
Activation Time: Simple Action
Duration: Scene (24 hours with FP)
Modifiers: Passive (+2)
Your body is transmuted into living metal, granting you a +6 AR that lasts for one scene (24 hours with FP).