Scratch:Throwing Skills

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throw (1 shooting SP long range attack): Like throw object, but if you are healthy, roll twice and choose the best roll. This skill allows you to develop other throwing skills like distracting throw, throw trap, and blinding throw. Throwing use special knives, darts or other throwing blades like chakram or shuriken. These do less damage than other long range weapons but they are quick and can be used to delay enemies. Throwing weapons can only be used with throwing skills, they cannot be used with standard shooting attacks or other shooting skills.

blinding throw (4 shooting SP throwing, long range attack, prepared): You must have the throw skill. Do a throw attack. If the attack is successful, it reduces the enemy's defense by 2 for the rest of the battle. Regardless of whether the attack is successful it makes the enemy skip a turn.
distracting throw (2 shooting SP, long range throwing attack): You must have the throw skill. Do a throw attack. If the attack is successful, it causes 1 damage (2 damage if it is automatically successful) and makes the target skip a turn.
interception (2 shooting SP long range firearm, crossbow or throwing attack): When a character tries to attack you with a close range attack, you can attack them first with a standard shooting attack, then you must skip your next turn.
quick draw (2 shooting SP archery, throwing or firearm effect): Whenever you attack an enemy before her first turn, you roll twice and choose the best roll. If the attack normally allows you to roll twice, you can roll three times and choose the best roll. If the attack normally requires you to roll twice and choose the worst roll, you only roll once.
throw trap (4 shooting SP long range throwing attack): You must have the throw skill and a net or long rope. Do a throw attack. If the attack is successful, it causes no damage, but the enemy must skip a turn and all attacks against that enemy can roll twice and choose the best roll until the end of your next turn. Attacks that normally require the attacker to roll twice and use the worst roll only have to roll once. Attacks that normally allow the attacker to roll twice and use the best roll can roll three times.