Will Colder

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A character in the PbP game Hearts of Iron.

Character

  • Name: Willhard "Will" Colder ("Colder" to most people, "Will" to some select friends)
  • Race: human (free Edge)

Description

Will Colder
Take a good look, you won't see him without his glasses again anytime soon.

A lean, youngish man in heavy road-worn boots, a hat drawn deep over his eyes, and a leather cloak worn on the left shoulder so it leaves free his right arm and the big revolver strapped to his thigh. He also wears glasses, round emerald-lensed spectacles. Will has the body language and general air of Clint Eastwood's "Man With No Name", and the same lifestyle, too - an aimless drifter with no marketable skills or prospects save for his marksmanship and a certain disregard for law, order and personal safety.

Oh, he had a small farm once, and a beautiful young wife... they bought some land and got married when he left the army... but she died, the farm burnt down, and Will lost an arm trying and failing to save them. Afterwards, no one seemed to have much use for a one-handed farm hand. Eventually he just up and left, strapping on his old service revolver and walking out into the night, never to be seen again. Now he's very much a lone wolf, but only because he doesn't really get along with people, not because he actually likes being alone, as such (really he's lonely as all hell, but you'll never get him to admit it). He has spent some time in the Free Republic on several occasions, on the run or just for a change of scenery; the experience has done nothing to soften his cynical or, at times, downright bitter outlook on humanity and life in general.

Will carries a knife in his boot-top, a heavy semi-auto revolver low on his right hip, and a sawn-off double-barrel shotgun in a crossdraw holster on the left, underneath the cloak.

Status

  • Condition: fine
  • Wounds: 0
  • Fatigue: 0
  • Bennies: 3

Traits

Attributes

  • Agility d8
  • Smarts d6 (+2 for tests of will)
  • Spirit d8 (+2 for tests of will)
  • Strength d6
  • Vigor d6

Derived Statistics

  • Pace 6
  • Parry 6
  • Toughness 5 (6 on torso)
  • Charisma 0

Skills

  • Fighting d8
  • Guts d6
  • Intimidation d8+2
  • Notice d6
  • Riding d4
  • Shooting d8
  • Stealth d6
  • Taunt d6+2

Edges & Hindrances

Edges

  • Marksman
  • Quick Draw
  • Strong Willed

Hindrances

  • Bad Eyes (minor; wears glasses)
  • Loyal (minor; he has very few friends, and holds them very dear)
  • One Arm (major; crushed by a collapsing roof and amputated at the shoulder)

Gear

Will's revolver
Will's sidearm of choice is a Galford SCR .455, a heavy gas-operated semi-automatic revolver.

Weapons & Armor

  • Boot knife (Damage Str+d4), $25
  • Heavy semi-auto revolver (Damage 2d8, Range 15/30/60, ROF 1, Shots 6, AP 2, Semi-Auto), $300
  • Sawn-off shotgun (Damage 1-3d6, Range 5/10/20, ROF 1-2, Shots 2, shotgun), $150
  • Leather vest (Toughness +1 on torso), $25

Other Stuff

  • Gold locket (personal keepsake; touch and you die)
  • Glasses (-2 to Notice and ranged attacks without)
  • .455 bullets x 50, $25
  • 12-gauge shells x 50, $25
  • $450

Experience

  • XP: 20
  • Rank: Seasoned

Advances

  1. Fighting and Shooting +1 die type
  2. Quick Draw
  3. Notice and Stealth +1 die type
  4. Marksman