40KCharacterTemplate
- Name: Alaric Flynn
- Rank: 9 (Ascended)
- Careers: Guardsman - The Art of Death - Vindicare Assassin
- Background:
- Appearance:
Characteristics
- WS: 60
- BS: 69
- S: 35
- T: 44
- Ag: 63
- Int: 25
- Per: 40
- WP: 37
- Fel: 25
- Wounds: 18
- Fate Points: 2
- Corruption: 25
- Insanity: 29
- Total XP Spent: 13, 150
- Unspent XP: 550
- XP to next rank:
Armour
- Head: 3
- R. Arm: 3
- L. Arm: 3
- Body: 3
- R. Leg: 3
- L. Leg: 3
Skills
Awareness (Per): +20
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S): +10
Command (Fel)
Concealment (Ag) : +20
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag): +10
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S): T
Logic (Int)
Scrutiny (Per)
Search (Per)
Shadowing (Agi): T
Silent Move (Ag): +10
Speak Language <Metallican Hive Dialect> (Int): T
Speak Language <Low Gothic> (Int): T
Swim (S): T
Tech-Use (Int)
Tracking (Int): T
Talents
Two-Weapon Wielder (Ballistic) (Full action to attack with two ballistic weapons at -20)
Mighty Shot (+2 damage with ranged attacks)
Quick Draw (Ready as a free action)
Lightning Reflexes (Add twice (Agi) bonus to initiative rolls)
Rapid Reload (Reload times reduced by half)
Deadeye Shot (Called shots are -10 (BS))
Sharpshooter (No penalties for called shots)
Ambidextrous (Use either hand equally well)
Talented (Tracking) (+10 to Tracking)
Dual Shot (Fire two pistols as a full action with single BS test)
Talented (Shadowing) (+10 to Shadowing)
Hard Target (When charging or running, BS tests to hit you are -20)
Marksman (*Elite) (No penalties for firing at long or extreme range)
Crack Shot (+2 damage when ranged attack causes critical damage)
Leap Up (Stand up as free action)
Heightened Senses (Sight) (+10 to sight-based tests)
Pistol Training (SP)
Pistol Training (Las)
Basic Weapon Training (Las)
Basic Weapon Training (SP)
Melee Weapon Training (Prim)
Exotic Weapon Training (Exitus Rifle)
Exotic Weapon Training (Exitus Pistol)
Traits
Packing Iron (-5 all tests when without firearm)
Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms)
Caves of Steel (Tech Use (Int) is a basic skill)
Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab")
Wary (+1 initiative)
Transition Package
The Art of Death
Mastered Skills
Paragon Talents
Peerless Marksman
Ascended Traits
Temple Assassin (Reroll acrobatics, climb, contortionist, swim / Extra reactions = Agi bonus / Dodge attacks normally not dodgeable)
Killing Sprint (If wound to 0 gain +10 WS or +10 BS on next turn against new target cumulative to +30)
Minor Psychic Powers
Major Psychic Powers
Ascended Psychic Powers
Gear
Exitus Pistol [Class: Pistol, Accurate, Best Craftsmanship]
Damage: 2d10+2 I Pen: 9 Range: 200m ROF: S/3/- Clip: 5 Reload: Full
Weight: 5kg
Exitus Rifle [Class: Basic, Accurate, Best Craftsmanship]
Damage: 2d10+2 I Pen: 9 Range: 200m ROF: S/-/- Clip: 10 Reload: Full
Weight: 9kg
Sword [Class: Melee, Balanced, Primitive]
Damage: 1d10 R Pen: 9 Weight: 3kg
Armour
Stealth Suit [Best Craftsmanship] Head: 3, Torso: 3, Arms: 3, Legs: 3 Weight: 15kg Benefits: +20 to Concealment (Agi) and Silent Move (Agi) tests / Invisible to infra-red sensors, preysense and Dark Sight / +10 to Dodge (Agi) / +10 (T) to resist toxins / Concealment (Agi) is a Half Action and may be tested even when observed / If unmoving attacks against are taken at one range bracket further away
Spy mask Benefits: Concentrated food and water / Built-in auspex /Advanced high-quality magnoculars / Good quality photo-visor (providing Dark Sight trait and immunity to photon flash grenades) / Pict-recorder / Re-breather / Vox caster / Reroll (Per) tests / No change of range bracket when firing at target in Cameleoline
1 round (Hellfire, shield-breaker, and turbo-penetrator)
mono-knife