Swift (DC Sidekicks in WWII)

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Swift

PL8

Abilities

Strength 2, Stamina 3, Agility 5, Dexterity 1, Fighting 5, Intellect 4, Awareness 3, Presence 0

Powers

    • Super Flight:**
    Flight 10 [Evasion, Move by Action, Takedown 2, ], Quickness 10 [Improved Initiative 4, Uncanny dodge, Dodge +8, Parry +8]

(52 points)

Equipment

Advantages

Inventor, Equipment 4, Improved Disarm, Improved Trip, Jack-of-All-Trades

Skills

Acrobatics (+5), Athletics 1 (+3), Deception 4 (+4), Expertise (+4), Expertise (+4), Expertise (+4), Expertise (+4), Insight (+3), Intimidation (+0), Investigation (+4), Perception (+3), Persuasion (+0), Sleight of Hand (+1), Stealth (+5), Technology 9 (+13), Treatment (+4), Vehicles 4 (+5)

Offense

Initiative +5


Defense

Dodge 5, Parry 5 Toughness 3 (Def Roll 0), Fortitude 3, Will 8

Power Points

Abilities 46 + Powers 52 + Advantages 8 + Skills 9 + Defenses 5 = Total 120

Complications

If Superflight extra efforted, ages one year.