Swift (DC Sidekicks in WWII)
Swift
PL8
Abilities
Strength 2, Stamina 3, Agility 5, Dexterity 1, Fighting 5, Intellect 4, Awareness 3, Presence 0
Powers
Super Flight:
Flight 10, Quickness 10, Fast Action: Enhanced Advantages 8 [Improved Initiative 3, Uncanny dodge, Evasion, Move by Action, Takedown 2], Fast Dodge: Enhanced Dodge 8, Fast Parry: Enhanced Parry 8
(54 points)
Equipment
Bandolier
Glue Bomb: Affliction 6 [Hindered and Vulnerable; Extra Condition, Alternate Resistance (Dodge); Limited Degree x2] Alt: Oil Slick Bomb: Environment 1 [Impede Movement by 2 Ranks] Alt: Flare Gun: Environment 1 [Light, Sunlight bright] Alt: Smoke Bomb: Environment 1 [Visibility -5 Perception] Alt: Big Monkey Wrench: Damage 3 [Strength based]
- Standard Equipment
Rebreather (1 ep), Flashlight (1 ep), Binoculars (1 ep), Flash Goggles (1 ep), Flashlight (1 ep), Portable Tool Kit (2 ep), Insulated Flight Suit Cold Immunity (1 ep)
Advantages
Inventor, Equipment 3, Improved Disarm, Improved Trip, Jack-of-All-Trades
Skills
Acrobatics (+5), Athletics 1 (+3), Close Combat: Wrench 2 (+7), Deception (+0), Insight (+3), Intimidation (+0), Investigation (+4), Perception (+3), Persuasion (+0), Sleight of Hand (+1), Stealth (+5), Technology 9 (+13), Treatment (+4), Vehicles 4 (+5)
Offense
Initiative +17
Defense
Dodge 13, Parry 13 Toughness 3 (Def Roll 0), Fortitude 3, Will 8
Power Points
Abilities 46 + Powers 54 + Advantages 7 + Skills 8 + Defenses 5 = Total 120
Complications
Motivation: Doing Good Power Loss: After 500 seconds of use, must wait 30 seconds before using again Secret Identity Quirk: Must fly no slower than 100 mph