Character:Isis
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Isis | |
---|---|
Biographical information | |
Birthplace |
Unknown |
Birth |
Between 1996 and 1998 |
Occupation(s) |
student |
Gender |
female |
Hair color |
light blonde |
Eye color |
blue |
Height |
5' |
Statistics | |
Type |
Mage |
Path |
Mastigos |
Order |
Mysterium |
Legacy |
Sphinx |
Isis
Real name: ???
A girl of perhaps fourteen years with strangely ageless blue eyes that make her seem much older than her apparent age at times, long blond hair, and a light but healthy complexion. Her clothes are usually second-hand and often seem mismatched in styles and colors, though that appears to be a conscious if strange aesthetic choice most of the time. Faded jeans, socks of different colors, a too-large shirt with obscure designs or abstract patterns and an old cardigan for colder weather are a familiar sight on her. Isis is almost never seen without her athame, an old damascus steel dagger she treasures over all other material possessions as a reminder of her mentor-guardian.
Isis' Nimbus when unveiled makes her seem dreamlike, appearing in slightly blurry soft-focus trailing streaks of color behind her as she moves and at the same time more real and vivid than normal. An unearthly wind can be seen whipping her hair and clothes, but those around her are untouched though they feel its power. At its height cruel whispers can be heard among the winds' howl, carrying an impression of Pandemonium.
Traits
Path: Mastigos
Order: Mysterium
Legacy: Sphinx
Virtue: Charity
Vice: Wrath
Attributes
MENTAL: Intelligence 2, Wits 4, Resolve 3
PHYSICAL: Strength 1, Dexterity 3, Stamina 3
SOCIAL: Presence 1, Manipulation 1, Composure 4
Skills
MENTAL: Academics 2 (Philosophy), Investigation 3 (Enigmas), Medicine 1, Occult 5 (Soriology)
PHYSICAL: Larceny 2, Stealth 3, Survival 1, Weaponry 2 (Knives)
SOCIAL: Empathy 3, Expression 1
Advantages
Willpower: 7/7
Wisdom: 5
Initiative: 8
Defense: 3
Speed: 9
Health: 8/8
Merits
- High Speech
- Dream 3
- Whispers
- Mystery Initiation 1
- Quick Draw (Weaponry)
- Fighting Finesse (Knives)
Magic
Gnosis: 3
Mana: 5/12, max 3/turn
Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):
- None
Arcana
Mind 3, Space 2, Fate 2
Rotes
Mysterium Rote Specialties: Investigation, Occult, Survival
- Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice)
- Exceptional Luck (Fate 2, Manipulation+Occult+Fate, 9 dice - 1 Mana)
- Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - 1 Mana)
Legacy: Sphinx
Primary Arcanum: Fate
Attainments:
- Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to Interconnections with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings.
- Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain First Impressions effect: +Mind dice to first social roll
Notable Equipment
Path tool:
Order tool:
History
Goals and Motivations
Ties to NPCs
XP
XP gained: 60 (50 +10 for starting with Wisdom 5)
Arcane XP gained: 0
Spent: ???/0
Unspent: 0
Expenditures:
Plans:
Earmarked Merits: Occultation, Meditative Mind