Secundus the Gladiator
Secundus the Gladiator
- STR 17
- INT 11
- WIS 11
- DEX 14
- CON 16
- CHA 11
Weapon | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
Gladius | m | m | 1d6+1 | 4 | 8 | 90% | bleed | ... | ... | 1 |
Gladius | m | m | 1d8+1 | 4 | 8 | 35% | bleed/sunder | ... | ... | - |
Pugio | m | L | 1d8+1 | 4 | 5 | 34% | impale | ... | ... | 2 |
Trident | - | - | 1d8 | 3 | 8 | 39% | impale/pin shield | 30m | ... | (1) |
Net | S | S | 1d4+1 | 6 | 8 | 39% | bleed/impale | ... | ... | 0 |
special abilities
- Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
- Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
- Cauterise 1 Stitch +10% to stop bleeding.
- Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
- Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.
equipment
- You have the basic gear of a trusted Reeve newly made free.
- Travelling clothes,
- leather armour [Kurbul available],
- Buckler,
- Bill,
- Battle axe,
- 2 Javelins.
- Slate and chalk,
- Small tent,
- Bedroll,
- Belt knife.
- money
- 400 shillings
- 30 shillings in purse [a gift from your last lord],