The Contingency - M&M supergroup

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Revision as of 17:28, 17 August 2011 by 173.19.176.52 (talk) (Characters)
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We are using the DC Adventures rulebook, which is identical to Mutants and Masterminds 3rd Ed.

If you are interested in joining send a post to our recruitment thread


Characters


Current Game

Previous Games

The Setting

The game is setting is Washington DC and starts on the morning of December 7, 1941. The US is just entering the war. For now, the characters know each other, and some may have worked together, but the team has not been assembled and is nameless.

The current adventure is the "Prequel."

We try to make the Washington DC of the game as close to historic accurate as possible. DC comic references are of course encouraged. And villians are to come from DC canon. The more obscure the reference the better!



Headquarters

(Drafted up a quick design. Slow day at work today.) The thing is larger than a cruise ship so its huge. There is also a large flat balcony area for gardening and plotted plants. In combat and cruising, blast shields lower giving the ship a smoothed disk profile.

The Contingency "Mansion" is actually a scavenged UFO from the attacks back in '59. It has been outfited with every modern convience including dish washer and trash compactor. It is largely automated, but a small staff may be optional.

Dr. Sapiens is "Just on the verge of figuring out how this accused thing works." But he's been saying that for a while now. Until then it stays put in hills arround LA. Its spaces have neen coverted into living quarters suitable for human habitation. The center top of the ship has a clear dome now contains a sundeck, wetbar, and swimming pool. The sphere on the bottom are actually shuttle craft or fighters, for later purchase.

The landing column houses the auto garage and workshop. [img]http://quasi.wikispaces.com/file/view/Top_View.jpg/245555131/Top_View.jpg[/img]

References