Iyanden From The Ashes Weapons
Weapons
Weapons have two ratings: Damage/Range and Penetration. Damage is how much Stress is added, Pen compares to hardness, if its equal or greater the hardness is halved vs that attack (round down). When you hit with Spin (by 3+) you halve the target's armor, if your weapon Penetrates that level of armor you ignore it entirely.
Damage:
1 - Improvised weapons (clubs, small hand tools)
2 - Light Weapons (knives, pistols)
3 - Basic Weapons (swords, rifles)
4 - Support Weapons (shuri-cannons, starcannons)
5 - Heavy Weapons (lances, pulse lasers)
Pen:
1 - monoblades, light shurikens
2 - heavy shurikens, low intensity lasers, chainswords
3 - high intensity lasers, power weapons
4 - Lances and pulsars
5 - Fusion weapons
Range:
1 - Pistols, Shuriken Catapults
2 - Lasblasters
3 - Long Rifles, Starcannons
4 - Pulse Lasers, Reaper Launchers
5 - Prism Cannons
Pistols
Weapon | Dmg | Pen | Range | Aspects |
---|---|---|---|---|
Shuriken Pistol | 2 | 1 | 1 | Small, Firefight(2), AP |
Fusion Pistol | 4 | 5 | 0 | Small, Melta, AT |
Rifles
Weapon | Dmg | Pen | Range | Aspects |
---|---|---|---|---|
Shuriken Catapult | 3 | 1 | 1 | Firefight(3), AP |
Ranger Long Rifle | 3 | 2 | 3 | Large, Aimed, Accurate, AP |
Weapon Aspects
Accurate: +1 to Firefight when you have Maneuvered to aim at the target
Aimed: -1 to hit Zones closer than Range rating
AP: Anti-Personnel, weapon is meant to kill people
AT: Anti-Tank, weapon is anti-vehicular and has a -2 to hit small targets
Firefight: Number of enemies that can be damaged at once
Large: Weapon requires bracing, a Supplemental action. Bracing lasts until you move or fight in Assault.
Melta: Devastating to vehicles and structures, doubles damage when at half Range or less (min 0)
Small: Usable in one hand, concealable