Viceroy (DC Sidekicks in WWII)

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The Viceroy

Abilities Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 2

Powers Chimaera: Master of Illusion: Illusion 2 Sight sound touch +4 levels 10 Pt Master of Disguise: Shapeshift 2 10pt (20 points)"

Equipment: Bolos: Ranged Affliction 4 (Resisted by Dodge;Hindered and Vulnerable, Defenseless and Immobilized) 12 points ALT Weapon TBA: Strength-based Ranged Damage 6 ALT Flash Bombs: Ranged Burst Area Affliction 4 (Resisted by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware) ALT Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) ALT Smoke Bombs: Cloud Area Visual Concealment Attack 4 ALT Teleport 3 About a 40 yars (Its actually a trick, but treated as the real thing for game purposes.)


Advantages Attractive 1, Connected 2, Eidetic Memory, Assessment, Jack-of-All-Trades, Inspire 2, Redirect, Taunt, Well-Informed, Set-up

Skills Acrobatics 2 (+4), Athletics 2 (+4), Deception 6 (+10), Expertise (+2), Expertise (+2), Expertise (+2), Expertise (+2), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+6), Perception (+4), Persuasion 6 (+10), Sleight of Hand 8 (+10), Stealth 4 (+6), Technology (+2), Treatment (+2), Vehicles (+2)

Offense Initiative +2

Defense Dodge 2, Parry 6 Toughness 2 (Def Roll 0), Fortitude 2, Will 6

Power Points Abilities 42 + Powers 20 + Advantages 12 + Skills 21 + Defenses 5 + Equipment 17 = Total 117

3 pionts for you play with