Dynasty & Decadence/Pranzha

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Peleps Tanic Pranzha is a player character in Dynasty & Decadence played by (chrespo).

Peleps Tanic Pranzha

  • Aspect: Air
  • Concept: Chronicler of House Tanic, Polymath of the Arts
  • Motivation: To preserve House Tanic
  • Anima: A great cormorant
  • Anima Power: Triples leap-distances and takes no falling damage for 5m. Also, adds Essence to DV against Thrown and Archery attacks.

Description

Pranzha's skin has a soft blue tone, and his hair is short cropped black, salted with stray whites. He is of a fairly lanky build, and has deep, dark lines around his eyes, and he has a haunted mien about him. More often than not, especially of late, he has an unkempt 5-aclock shadow on his high boned cheeks.

In contrast to his unsavory appearance, he dresses sharp; Pranzha has an effortlessness about his fashion, blending traditional Blessed Isle-styles with more barbaric and savage accoutrements.

(I am imagining that Pranzha's Appearance 4 stands for more that his look is very distinct and sets him apart from his peers. Pranzha is Appearance 4 in the same way that Steve Buscemi or Ron Pearlman are Appearance 4. If that makes any sense. He is stylish and cool, also looks kind of weird and odd. He is not beautiful, but depending on your inclinations, he can be considered handsome, in a rugged kind of way.)

Attributes

  • Str 2, Dex 2, Sta 3
  • Cha 4, Man 3, App 4
  • Per 2, Int 3, Wit 5

Abilities

Caste

  • Linguistics 5
  • Lore 4
  • Occult 2
  • Stealth 2
  • Thrown 1

Favored

  • Craft 4 (Air 4, Earth 3, Wood 2, Fire 1)
  • Performance 5 (Sanxian +2)
  • Integrity 4

Other

  • Archery 2
  • Awareness 3
  • Bureaucracy 4
  • Martial Arts 2
  • Melee 2
  • Presence 3
  • Ride 2
  • Sail 2
  • Socialize 3 (Party settings +1)
  • War 2

Backgrounds

General

  • Ally 1 (Favored Exalt child)
  • Artifact 3
  • Breeding 3
  • Backing 3 (Dynast Art community)
  • Backing 2 (House Peleps)
  • Connections 3 (High Society)
  • Connections 2 (The Deliberative)
  • Connections 1 (the Immaculate Order)
  • Connections 1 (House Leedal)
  • Henchmen 3 (Posse of warlords from the Northern tribes)
  • Reputation 4 (Respected trendsetter)
  • Manse 2
  • Resources 3 (Pranzha manages his own money)
  • Retainers 3

Common Pool

  • Arsenal 1 (Standard gear for the Barbarian conscripts)
  • Command 1 (Barbarian conscripts)

Charms

Linguistics

  • 2nd Linguistics Excellency
  • Poisoned Tongue Technique
  • Voice of Mastery
  • Language-Learning Ritual

Lore

  • Elemental Concentration Trance
  • Eternal Mind Meditation

Awareness

  • Sense-Riding Technique

Craft

  • 2nd Craft Excellency
  • Shaping Hand Style
  • Stone-Carving Fingers Form

Integrity

  • 2nd Integrity Excellency
  • Oath of the Ten-Thousand Dragons
  • Ten-Thousand Dragons Fight as One
  • Unflagging Vengeance Meditation

Socialize

  • 2nd Socialize Excellency
  • Sweeten-the-Tap Method
  • Jade Defense

Presence

  • Passion Transmuting Nuance

Bureaucracy

  • 2nd Bureaucracy Excellency
  • Confluence of Savant Thought
  • Geese-Flying-South Administration

Performance

  • 1st Performance Excellency
  • Talented Improvisation
  • Soul-Stirring Performance Method
  • Protective Performance
  • Invisible Street Performer Technique
  • Vibrating Strings Defense
  • Three-String Sword Prana

Virtues

  • Compassion 4
  • Conviction 4
  • Temperance 3
  • Valor 2

Other traits

Essence 4

  • Personal motes 15
  • Peripheral motes 37
  • Committed motes (peripheral) X

Willpower 8

Intimacies

  • Household Taric (loyalty)
  • The united barbarian tribes that follow him (care)
  • Oral bardic traditions (professional)

Artifacts and Panalopy

  • Dark Rider

Artifact 3, p.36 Odanol's Codex

Summons a shadow creature. 6m to activate. Protects from being surprised if used as a guard. +3 to social rolls when attempting to frighten. Has an 8-dice clinch attack.

  • The Unsurpassed Sanxian

Artifact 2, p.35 Odanol's Codex

Adds 2 successes to Performance rolls. 3m attunement.


  • Crystal of the Frozen North

Manse 2, p. 86, Odanol's Codex

Bearer is immune to cold, can freeze objects and water at 1m per square yard

Notes

Off the coast of the Satrapy Sikandi rules, where Pranzha lives, the bard has a manse set in the ocean. It is a medium-to-small sized defensible mansion made out of sheer ice. This is Pranzha's personal retreat, where he goes to write music, poetry and literature. The manse is as of yet unnamed. Suggestions are welcome.

Originally, I *wanted* for the barbarian tribes he courted to have Viking-esque looks, but I am willing to compromise with Argent. My pending names for the tribes that Pranzha united were the Vinthu and the Gothal, and when they were united they became the Vinthu-la-Gothal. There is one aspect that I really do want to include, and that is that they have a pantheon of gods who skinride their worshipers, in a similar fashion to the Loa.