Kingdom of Heaven: Homebrew

From RPGnet
Revision as of 12:13, 7 November 2011 by Fatal Harmony (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Homebrew and other nonsense for the Exalted game Kingdom of Heaven.

Artifacts[edit]

Artifact 5[edit]

One Sun Mirror[edit]

History[edit]

When the Exalted Host prepared for war against the makers of the world, Autochthon bade his children, the Jadeborn, open their armories to the champions of the gods. This blade was among the implements of war gifted to the Chosen, christened One Sun Mirror in honor of its mirror finish which perfectly reflected the glory of the Unconquered Sun and the one who wielded it. Faced with the nigh-infinite hordes of the Primordials, One Sun Mirror was enchanted to draw strength from the vanquishing of evil, to blunt the blows of those who would attack its bearer with concentrated spiritual pressure, and when the time was right, to blaze with the heat of a thousand suns and deal a fatal blow to the creators of the gods.

After the Primordial War, One Sun Mirror's bearer wielded it for a time in unification of Creation, but a halfbaked conflict could not begin to satisfy him. Electing to fight his own private war in Malfeas, he left One Sun Mirror in his estates in Creation, lest it slaughter his opposition too quickly. This Solar was known by such titles as Lord of War or Warlord of Hell, and his daiklave vanished into the mists of history along with him.

Until now. A young man called Lance has drawn the Second Breath bearing the Warlord of Hell's Essence, and the imprinted Essence led him to a hiding place known to only one other; the demon bound to guard it, who vanished with a smile on his face as Lance drew near. Now the ancient blade is his to wield against the forces of evil... and, if his heart is true, to save a world from destruction once again.

Stats[edit]

One Sun Mirror is an orichalcum daiklave with improved statistics (+1 attack, damage and defense) and the Piercing keyword on top of the orichalcum material bonus.

  • When the bearer's anima banner is at 11+, it acts as a focusing lens for the anima to crush the will and intent of all opposed to him, inflicting a four die penalty to all rolls on all opponents within Essence x10 yards of him. First Circle demons, Terrestrial Exalted and terrestrial gods must pay 4 WP to resist this unnatural mental influence, Second Circle demons, celestial gods and Celestial Exalted pay 3 WP to resist it, Third Circle demons and Solaroid Exalted pay 2 WP to do so.
  • One Sun Mirror draws its strength from the vanquishing of evil; every creature of darkness or servant of evil (the GM may have to adjudicate this) slain by it grants it a charge, which can be spent to improve One Sun Mirror's Accuracy, Damage, Defense and Rate by 1 for seven days. Only seven such charges may be stocked at once, and only four charges may affect the blade at any one time.
  • Though strengthened by the destruction of evil, One Sun Mirror's true power is only unlocked when it spills the blood of a righteous man. If the wielder pays 5 motes, 1 WP and bleeds a health level onto the blade's edge, the daiklave accepts the offering and blazes white-hot, inflicting aggravated damage which is also Holy with each attack. Each strike is also enhanced by Ghost-Eating blow at no Essence cost, dooming spirits slain by this blade to the final death.
  • Attune cost: 5 motes
  • Speed 5 Accuracy +5 Damage 8L Defense +4 Rate 4, Min. Str 2, Keywords P

Thaumaturgy[edit]

The Art of Alchemy[edit]

Blue Death[edit]

(3, INT, 5, 1 hour)

This potent poison is made from the rare, extremely poisonous blue indigo plant that grows in the Southeastern deserts. Unlike many poisons, it kills quickly and almost painlessly and is favored amongst assassins for that reason. Unfortunately for said assassins, the skin of victims killed by this poison turns a vivid blue 24 hours after death, making it obvious that foul play was involved and giving the poison its name. Blue Death may only be ingested; it has no potency when directly introduced to the bloodstream.

It has the following stats: 10L/action, Toxicity 5L, Tolerance -/-, Penalty -1, Resources 4.

Seven-Sisters Elixir[edit]

(3, INT, varies, 1 hour)

This potent love potion got its name after it was used in the famous seduction of the Seven Sisters of Narasen. When drunk, the Elixir initially causes only feelings of mild drowsiness in its target. When she sleeps, however, she experiences ephemeral dreams of love and romance. If the target's MDV is less than the successes on the creation roll of the Elixir, when the target wakes she instantly gains an Intimacy of love towards the next member of her species that she encounters. If the target and her new love are joined in matrimony before the sun next crosses the horizon, the Intimacy of love is permanent. If not, the Intimacy wears off as soon as the sun sets.

Cost: Resources 4.