Edain Duskblossom

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Revision as of 15:19, 7 November 2011 by 173.19.176.52 (talk) (Stats)
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Game Basics

Name

Edain Duskblossom

Species

Aranea[1]

  • Hit Dice: 3d10
  • Level adjustment: 4
  • Natural Attack: Bite +5 melee (1d6 plus poison) or web +5 ranged
  • Special Attacks: Poison, spells, web
  • Special Qualities: Change shape, darkvision 60 ft., low-light vision

An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb.

An aranea weighs about 150 pounds. The hump on its back houses its brain.

Araneas speak Common and Sylvan.

Poison (Ex)

Injury, Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Web (Ex)

In spider or hybrid form (see below), an aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement.

An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.

Change Shape (Su)

An aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison.

The second form is a Medium spider-humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Spot check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).

An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form. Skills

Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.

Levels

Level 3 Aranea

  • Iron Will (racial bonus)
  • Improved Initiative
  • Weapon Finesse

Level 11 Illusionist (monster includes 3 class levels)

  • Scribe Scroll (class feature)
  • Summon Familiar (class feature)
  • Craft wondrous item (class bonus)
  • Silent spell (class bonus)
  • Improved Familiar
  • Spell focus: illusion
  • Greater spell focus: illusion

Stats

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 11 +2 +0 +0 13 +1
Dexterity 15 +4 +1 +0 20 +5
Constitution 16 +2 +0 +0 18 +4
Intelligence 17 +2 +2 +5 26 +8
Wisdom 14 +2 +0 +0 16 +3
Charisma 12 +2 +0 +0 14 +2


Save Base Roll Species Bonus Feat Bonus Stat Bonus Item Bonus Final Notes
Fort 3 +2 +0 +4 +0 9 -
Reflex 3 +2 +0 +5 +0 10 -
Will 7 +2 +2 +3 +0 14 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (standard melee) 7 Str +1 0 0 8 2d6+1 Str +1 0 0 3 -
Attack (finesse melee) 7 Dex +5 0 0 12 2d6+1 Str +1 0 0 3 -
Attack (magic dagger) 7 Dex +5 +4 0 16 2d6+1 Str +1 0 0 3 -
Attack (unarmed / bite) 7 Dex +5 0 0 12 2d6+1 Str +1 0 0 3 -
Attack (missile / web) 7 Dex +5 0 0 12 2d6+1 Str +1 0 0 3 -
Grapple 7 Str +1 0 0 8 2d6+1 Str +1 0 0 3 -

Initiative=4(Improved Initiative) + 5 (Dex) + 0(Item) = 9

AC: 11(Species Base) + 5 (Dex) + 5 (Item) + 0 (Other) = 21

Speed: 50ft

Speed(Climb): 25ft

Favored Attack: (SHort Description) +? To Hit +? To Damage

Hit Points: 37 + 44 = 81

Appearance

Appearance (Human and Hybrid forms)

  • Height: 165cm
  • Weight: 60kg
  • Eyes: green
  • Skin: dark brown
  • Sex: male
  • Hair: black dreadlocks

Alternate Appearance (True form)

  • Height: 60cm
  • Weight: 60kg
  • Eyes: compound
  • Skin: chitinous carapace
  • Sex: male
  • Hair: black spines

History

Pregame

Personality

Quirks

(include three or so character "quirks")

What Character Thinks Of

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment

List Equivent GP cost and source

  • Ring of protection[2] +5 (50000GP)
  • Tome of Clear thought[3] (+5 int) (137000GP)
  • Dagger of spell storage[4] +4 (vampiric touch) (50000GP)
  • Eyes of doom[5] (25000GP)
  • Handy Haversack[6] (2000GP)
  • Bottle of air[7] (7250GP)
  • Brooch of shielding[8] (craft wondrous item)
  • Deck of illusions[9] (craft wondrous item)
  • Elixir of love[10] (craft wondrous item)
  • Acid (alchemy)
  • Alchemist's fire (alchemy)
  • Antitoxin (alchemy)
  • Smoke stick (alchemy)
  • Tanglefoot bag (alchemy)
  • Thunderstone (alchemy)

Spells

Illusionist

  • Forbidden: Transmutation and Conjuration

Spells Known

  • Level 1

Charm Person, Color Spray, (Comprehend Languages), (Detect Magic), Disguise Self, Hypnotism, Magic Missile, Shield, Silent Image, Sleep, Ventriloquism

  • Level 2

Darkness, Misdirection, Mirror Image, (See Invisibility)

  • Level 3

(Arcane Sight), Major Image, (Tongues), Vampiric touch

  • Level 4

Greater Invisibility, Phantasmal killer, Rainbow Pattern, Stoneskin

  • Level 5

Shadow evocation, Mirage Arcana, Mind Fog, Permanency

  • Level 6

Mislead, Veil

Permanent Spells

Arcane Sight, Comprehend Languages, Detect Magic, Read Magic, See Invisibility, Tongues

Spell Slots

  • Level 0 (4+1)

Ghost sound (x2), Dancing lights, Prestidigitation (x2)

  • Level 1 (6+1)

Charm Person, Color Spray, Disguise Self, Hypnotism, Silent Image, Sleep, Ventriloquism

  • Level 2 (6+1)

Darkness, Misdirection, Mirror Image (x2), silent magic missile (x2), silent charm person

  • Level 3 (6+1)

Major Image (x3), Vampiric touch (x2), silent mirror image (x2)

  • Level 4 (5+1)

Greater Invisibility, Phantasmal killer (x2), Rainbow Pattern, Stoneskin (x2)

  • Level 5 (3+1)

Shadow evocation, Mirage Arcana, Mind Fog (x2)

  • Level 6 (2+1)

Mislead, Veil, silent shadow evocation

Skills

  • Climb: 15
  • Concentration: 18
  • Craft (alchemy): 22
  • Escape Artist: 11
  • Jump: 17
  • Knowledge (arcana): 10
  • Listen: 11
  • Spellcraft: 22
  • Spot: 11

Followers and Contacts

Anansi (familiar)

  • Race: Tarantula (tiny monstrous spider[11])
  • Hit Dice: 11
  • Hit Points: 40
  • Attacks: Bite +10 melee (1d3-4 + poison)
  • AC: 21
  • Str 3, Dex 17, Con 10, Int 11, Wis 10, Cha 2
  • Poison (Ex): DC10, 1d2 STR
  • Web (Ex): 50' range, effective up to small creatures.
  • Tremorsense (Ex): detect movement up to 60' on the ground or on webs.
  • Alertness
  • improved evasion
  • share spells
  • empathic link
  • Deliver touch spells
  • Speak with master
  • Speak with animals of its kind
  • Spell resistance (16)