Scariks 40k Rules Faith

From RPGnet
Revision as of 18:56, 5 December 2011 by Scarik (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Back to Index

General[edit]

Activating an Act of Faith requires a Fate Point to be spent. Characters with Pure Faith who also have the Missionary or Battle Sister career may activate additional Acts up to half their WP bonus. These bonus Fate Points may only be spent on Acts of Faith and may not be Burnt. They recover at the same rate as normal Fate Points.


Acts of Faith[edit]

Replace the prerequisites listed for each Act according to the table below. Pure Faith alone is the requirement for any Devoted Act. To gain Blessed Acts you must have a Devoted one of the same category and to gain Saintly Acts you must first have a Blessed Act of that category.

Emperor's Mercy[edit]

  • Devoted Acts
    • Grace
    • Martyr's Gift
    • Divine Endurance
    • Respite
  • Blessed Acts
    • Divine Ministration
    • Miraculous Recovery
    • Cleansing (combines Mental Calm and Spiritual Cleansing)
    • Revelation
    • No Rest for the Faithful
  • Sainted Acts
    • Ressurection


Emperor's Sign[edit]

  • Devoted Acts
    • Burden of Guilt
    • Holy Radiance
    • Soul Decay
  • Blessed Acts
    • Blessed Ignorance
    • Divine Symbol
    • Holy Light
    • Light of the Emperor
    • Spirit of the Martyr
    • Spiritual Mirror
  • Sainted Acts
    • Repel Daemon
    • Daemon Trap
    • Seal of Purity


Emperor's Wrath[edit]

  • Devoted Acts
    • Divine Guidance
    • Hand of the Emperor
    • The Passion
    • Wrath of the Righteous
  • Blessed Acts
    • Divine Touch
    • Flames of Faith
    • Religious Hysteria
    • Righteous Frenzy
    • Might of the Emperor
    • The Unforgiving Blade
  • Sainted Acts
    • Soul Storm