Freedom Landing:Freedom Landing
Introduction
Like Skyrim, but with worse graphics.
Setting
Old vs. New
The Old World
map
Charn
-Magic
-Ships
Mastier
-Soldiers
-"Mastierwork"
-Old Empire
Sync
-Trade
-Sneaky
-'halves' and half-not
Farce
-not a nation, so much as the absence of one
-200 years war
-survival
Temple of Aa
-special enclave in Farce
-Aacolytes
The New World
Wheat
-ancient civilization
Tares
-undead
The Five
-friendly
The Seven
-not
Wolves
-riders
Children of the Dove
-nomads
Mothers
-cannibals
Religion
Aa, the great and powerful
The Dove, peace
The Hawk, war
The Vulture, death
The Eagle, power
The Owl, wisdom
The Sparrow, helplessness
The Phoenix, hope
Special Rules
as these are non-playtested, homebrew rules, the DM reserves the right to make modifications as the game progresses, in a fair and sane manner.
Feats
Touched of Aa
You have been called directly by Aa and trained in the Temple of Aa. You have renounced violence and gained understanding. You don't have to be nice, but you have to be Good.
Bonuses:
+5 to all social skills
+2 to all knowledge skills
can speak and understand (but not read and write) all languages
Requirements
Cannot Use Violence
Violence is defined in game terms as 'causing damage to a living creature'. If an Aacolyte damages a living creature, he loses all his bonuses until such time as (1) one month has passed and (2) he completes an Aa-given quest of redemption.
In extenuating circumstances (i.e., the absolute defense of others and self), the Aacolyte can elect to inflict non-lethal damage, and lose his bonuses until after an extended rest.
Interpretation: Undead are fair game.
Culture Note: Attacking, harming, hindering, or otherwise inconveniencing an Aacolyte is a serious taboo and offense. Mobs will form, deaths will occur. Don't do it. What that means in the New World, though...who knows?
Rules
Player Characters
DUDES