Freedom Landing:Freedom Landing

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Revision as of 17:50, 6 December 2011 by Pygmalion (talk | contribs) (Introduction)
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Introduction

Like Skyrim, but with worse graphics.

Setting

Old vs. New

The Old World

map

Charn
-Magic
-Ships

Mastier
-Soldiers
-"Mastierwork"
-Old Empire

Sync
-Trade
-Sneaky
-'halves' and half-not

Farce
-not a nation, so much as the absence of one
-200 years war
-survival

Temple of Aa
-special enclave in Farce
-Aacolytes

The New World

Wheat
-ancient civilization

Tares
-undead

The Five
-friendly

The Seven
-not

Wolves
-riders

Children of the Dove
-nomads

Mothers
-cannibals

Religion

Aa, the great and powerful

The Dove, peace
The Hawk, war
The Vulture, death
The Eagle, power
The Owl, wisdom
The Sparrow, helplessness
The Phoenix, hope

Special Rules

as these are non-playtested, homebrew rules, the DM reserves the right to make modifications as the game progresses, in a fair and sane manner.

Feats
Touched of Aa
You have been called directly by Aa and trained in the Temple of Aa. You have renounced violence and gained understanding. You don't have to be nice, but you have to be Good.
Bonuses:
+5 to all social skills
+2 to all knowledge skills
can speak and understand (but not read and write) all languages
Requirements Cannot Use Violence
Violence is defined in game terms as 'causing damage to a living creature'. If an Aacolyte damages a living creature, he loses all his bonuses until such time as (1) one month has passed and (2) he completes an Aa-given quest of redemption.
In extenuating circumstances (i.e., the absolute defense of others and self), the Aacolyte can elect to inflict non-lethal damage, and lose his bonuses until after an extended rest.
Interpretation: Undead are fair game.
Culture Note: Attacking, harming, hindering, or otherwise inconveniencing an Aacolyte is a serious taboo and offense. Mobs will form, deaths will occur. Don't do it. What that means in the New World, though...who knows?

Rules


Player Characters

DUDES