Blood and Darkness Aerandioch
Profile
Character Name | Player Name | Rank | Age/Experience |
---|---|---|---|
Aerandioch | Tylorva | Haemonculus | Old/500 |
Combat Defense | Health | Intrigue Defense | Composure |
12 | 13 | 16 | 15 |
Abilities
Agility | Animal Handling | Athletics | Awareness | Cunning | Deception | Endurance | Fighting | Healing | Knowledge |
---|---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 6 | 6 | 3 | 5 | 4 | 7 | 6 |
Notice 1B | Decipher 1B | Disguise 1B | Resilience 2B | Diagnosis 2B | Education 4B | ||||
Logic 1B | Treat Ailment 2B | Research 2B | |||||||
Treat Injury 2B | |||||||||
Marksmanship | Persuasion | Pilot | Status | Stealth | Survival | Thievery | Warfare | Will | Destiny |
3 | 3 | 2 | 4 | 1 | 3 | 3 | 2 | 5 | 0 |
Intimidate 3B | Reputation 3B | Courage 2B |
Benefits:
- Night Eyes (see in the dark)
- Blood of Wildlings (Can't be automatically compelled by Status, +Athletics to passive Endurance vs cold)
- Cohort (your Acothyst, or if you prefer a prized Abomination or Talos)
- Knowledge Focus (let's you keep all bonus dice from Education on this subject)
- (Artifice)
- (Fleshcraft)
- Maester (Add Cunning to all Knowledge and Will results)
- Miracle Worker (really, really good a healing people. Naturally this also helps when torturing them)
- Respected (Opponents are -1D to Incite, Intimidate or Taunt you)
- Trade (Haemonculus)
Drawbacks
- Childhood Disease
- Flaw (Status)
- Disturbing Habit (If recognized, +1D Intimidate, -1D Persuasion)
- Cruel Insanity (-2D to Awareness for Empathy, enemy Disposition always one category worse)
- Eunuch (-1D Persuasion, can't be seduced)
- Haughty (-1D Awareness for Empathy, your disposition at best is Dislike to those beneath your station)
- Marked (re-roll all 6s for Persuasion)
- Threatening (-2D to Charm and Seduce, must always begin an Intrigue with Intimidate)