Blood and Darkness Aerandioch

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Profile

Character Name Player Name Rank Age/Experience
Aerandioch Tylorva Haemonculus Old/500
Combat Defense Health Intrigue Defense Composure
12 13 16 15


Abilities

Agility Animal Handling Athletics Awareness Cunning Deception Endurance Fighting Healing Knowledge
4 3 3 6 6 3 5 4 7 6
Notice 1B Decipher 1B Disguise 1B Resilience 2B Diagnosis 2B Education 4B
Logic 1B Treat Ailment 2B Research 2B
Treat Injury 2B
Marksmanship Persuasion Pilot Status Stealth Survival Thievery Warfare Will Destiny
3 3 2 4 1 3 3 2 5 0
Intimidate 3B Reputation 3B Courage 2B


Benefits:

  • Night Eyes (see in the dark)
  • Blood of Wildlings (Can't be automatically compelled by Status, +Athletics to passive Endurance vs cold)
  • Cohort (your Acothyst, or if you prefer a prized Abomination or Talos)
  • Knowledge Focus (let's you keep all bonus dice from Education on this subject)
    • (Artifice)
    • (Fleshcraft)
  • Maester (Add Cunning to all Knowledge and Will results)
  • Miracle Worker (really, really good a healing people. Naturally this also helps when torturing them)
  • Respected (Opponents are -1D to Incite, Intimidate or Taunt you)
  • Trade (Haemonculus)


Drawbacks

  • Childhood Disease
  • Flaw (Status)
  • Disturbing Habit (If recognized, +1D Intimidate, -1D Persuasion)
  • Cruel Insanity (-2D to Awareness for Empathy, enemy Disposition always one category worse)
  • Eunuch (-1D Persuasion, can't be seduced)
  • Haughty (-1D Awareness for Empathy, your disposition at best is Dislike to those beneath your station)
  • Marked (re-roll all 6s for Persuasion)
  • Threatening (-2D to Charm and Seduce, must always begin an Intrigue with Intimidate)


Equipment