Haro the Green

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Game Basics[edit]

Name[edit]

Haro the Green

Lizardfolk Druid 12th Level

Has a Giant Croc "Yaul" who when last seen was hunting up a meal.

HARO

S: 12
I:10
W:20/26
D12/14
C 18
CH 12

FORTITUDE (CONSTITUTION) +14 Init. +6
REFLEX (DEXTERITY) +11 
WILL (WISDOM) +18 

Armor Shield

+3 Studded Leather

Feats, Traits & Flaws

Armor Proficiency (Light)
Armor Proficiency (Medium)
Combat Casting
Druid Weapon Proficiencies
Improved Initiative
Improved Natural Armor
Natural Spell
Shield Proficiency
Simple Weapon Proficiency -All

Special Abilities

Hold breath
Link (Ex)
Nature Sense (Ex)
Racial Skill Bonuses
Resist Nature's Lure (Ex)
Share Spells (Ex)
Trackless Step (Ex)
Venom Immunity
Wild Empathy (Ex)
Wild Shape (4/day) (Su)
Woodland Stride (Ex)
HP 116
AC 35
Touch AC 23
Flat Footed 33


Skills

Appraise 0
Balance 8
Bluff 1
Climb 1
Concentration 15
Diplomacy 2
Escape Artist 2
Forgery 0
Gather Information 1
Handle Animal 8
Heal 10
Hide 2
Intimidate 1
Jump 7
Knowledge: Nature 8
Listen 12
Move Silently 2
Ride 4
Search 0
Sense Motive 8
Spellcraft 8
Spot 12
Survival 19
Swim 7
Use Rope 2

ITEMS

Monk's Belt
Cloak of Resist. +2
Gloves of Dex. +2
Periapt of Wisdom +6
Ring of Evasion
Ring of Protection +2

Species[edit]

Give a short decription,type and sourcebook List Abilities, Hit DIce

Lizardfolk used just the Core Books I believe except maybe a feat or two. At this level he'll be able to Wild Shape into rather large dangerous animals. Has a fairly high number of HP for a caster type and very high AC.

Levels[edit]

Monster Level feats gained and and sourcebook PC Level

Lizardfolk are 3rd level and he's a 12th level Druid. So 15 levels in total.

Stats[edit]

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 10 +1 +1 +1 13 +1
Dexterity 10 +1 +1 +1 13 +1
Constitution 10 +1 +1 +1 13 +1
Intelligence 10 +1 +1 +1 13 +1
Wisdom 10 +1 +1 +1 13 +1
Charisma 10 +1 +1 +1 13 +1
Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +1 +1 +1 +1 +1 8 -
Reflex +1 +1 +1 +1 +1 8 -
Will +1 +1 +1 +1 +1 8 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (handheld) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (unarmed) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (missile) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (Misselaneous) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Grapple 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -

Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?

AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4

Speed:

Speed(Special):

Favored Attack: (SHort Description) +? To Hit +? To Damage

Hit Pionts:Base Roll+Con Bonus=Total

Appearance[edit]

Appearance (Alternate If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

Alternate Appearance (If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

History[edit]

Pregame[edit]

Personality[edit]

Haro is thoughtful and tries to be careful. He's aware he is quite powerful and knows that keeping a low profile keeps one alive longer. Devoted to his crocodiles he lives a simple life and desire to be left alone. However, he's noticed he gotten bored recently. Spending all this time alone might not be the healthest thing for him. Haro has trouble relating to other lizardfolk...either he's changed or they have. Doesn't think rushing to violence is wise, but won't shy away from conflict should he find himself in a bad situation.

Quirks[edit]

(include three or so character "quirks") Haro rubs his fingers along his browridge when he's thinking, which is a lot. Loves to sit in the rain.


What Character Thinks Of[edit]

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment[edit]

List Equivent GP cost and source

Spells[edit]

Class[edit]

Spells Known[edit]

  • Level 1
  • Level 2

Spell Slots[edit]

  • Level 1
  • Level 2

Skills[edit]

Followers and Contacts=[edit]