NWod Mass Effect/Skills

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Skills

This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change:


There are no unskilled penalties for any Skill


The reason for this is fairly simple; to remove the perverse incentive to get 1-dot in any Skill you might think you need, because of the penalty for unskilled use. This is particularly punitive in the case of Mental Skills, which by default carry a -3 penalty if unskilled.

Onto the Skills.


Mental

These are largely unchanged, barring renaming and some new Specialities. Four of them, Engineering, Interface, Medicine and Science are of particular importance to those with Tech Powers.


Academics

Specialities:


Engineering (Crafts)

Specialities:


Interface (Computers)

Specialities:


Investigation

Specialities:


Medicine

Specialities:


Politics

Specialities:


Science

Specialities:


Physical

There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill.


Assault (Brawling and Weaponry)

Specialities:


Covert/Spycraft (Larceny) - tech steals some of its clothes

Specialities:


Firearms

Specialities:


Fitness (Athletics)

Specialities:


Piloting (Drive) - all personal vehicles whether ground/air/sea/space

Specialities:


Stealth

Specialities:


Survival

Specialities:


Social

The main changes here are the removal of Animal Ken, merging of Expression into Persuasion, and addition of Barter and Contacts.


Barter/Business

Specialities:


Contacts (Merit turned into a Skill)

Specialities:


Empathy

Specialities:


Intimidation

Specialities:


Persuasion (includes Expression)

Specialities:


Socialise

Specialities:


Streetwise (to be turned into a general underworld/black market Skill?)

Specialities:


Subterfuge

Specialities:


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